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Client-side autojump. Remove Android-only stepheight autojump (#7228)
Works by detecting a collision while moving forward and then simulating a jump. If the simulated jump is more successful, an artificial jump key press is injected in the client. Includes setting and key change GUI element for enabling and disabling this feature.
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12 changed files with 149 additions and 18 deletions
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@ -515,6 +515,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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info.node_p = nearest_info.position;
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info.old_speed = *speed_f;
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info.plane = nearest_collided;
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// Set the speed component that caused the collision to zero
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if (step_up) {
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