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Fix ActiveObject creation for fast player respawns

This commit is contained in:
Perttu Ahola 2011-12-02 17:30:22 +02:00
parent 67c21fc42f
commit 9344816bd6
2 changed files with 13 additions and 10 deletions

View file

@ -92,9 +92,9 @@ public:
bool m_inventory_not_sent;
bool m_hp_not_sent;
bool m_respawn_active;
bool m_is_in_environment;
private:
bool m_is_in_environment;
bool m_position_not_sent;
};