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Bypass media transfer in single player
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16aaef097a
commit
93381014a0
7 changed files with 81 additions and 25 deletions
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@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlichttypes.h"
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#include "filecache.h"
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#include "util/basic_macros.h"
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#include <ostream>
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#include <map>
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#include <set>
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#include <vector>
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@ -35,10 +34,15 @@ struct HTTPFetchResult;
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#define MTHASHSET_FILE_NAME "index.mth"
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// Store file into media cache (unless it exists already)
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// Validating the hash is responsibility of the caller
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// Caller should check the hash.
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// return true if something was updated
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bool clientMediaUpdateCache(const std::string &raw_hash,
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const std::string &filedata);
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// Copy file on disk(!) into media cache (unless it exists already)
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bool clientMediaUpdateCacheCopy(const std::string &raw_hash,
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const std::string &path);
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// more of a base class than an interface but this name was most convenient...
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class IClientMediaDownloader
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{
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@ -81,8 +85,6 @@ protected:
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virtual bool loadMedia(Client *client, const std::string &data,
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const std::string &name) = 0;
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void createCacheDirs();
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bool tryLoadFromCache(const std::string &name, const std::string &sha1,
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Client *client);
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