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Merge branch 'luanti-org:master' into master

This commit is contained in:
DustyBagel 2025-05-26 11:33:25 -05:00 committed by GitHub
commit 932b2476ff
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GPG key ID: B5690EEEBB952194
9 changed files with 76 additions and 64 deletions

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@ -172,7 +172,7 @@ public:
\return Pointer to the texture, or 0 if the texture
could not be loaded. This pointer should not be dropped. See
IReferenceCounted::drop() for more information. */
virtual ITexture *getTexture(const io::path &filename) = 0;
[[deprecated]] virtual ITexture *getTexture(const io::path &filename) = 0;
//! Get access to a named texture.
/** Loads the texture from disk if it is not
@ -184,7 +184,7 @@ public:
\return Pointer to the texture, or 0 if the texture
could not be loaded. This pointer should not be dropped. See
IReferenceCounted::drop() for more information. */
virtual ITexture *getTexture(io::IReadFile *file) = 0;
[[deprecated]] virtual ITexture *getTexture(io::IReadFile *file) = 0;
//! Returns amount of textures currently loaded
/** \return Amount of textures currently loaded */

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@ -327,6 +327,18 @@ void ClientLauncher::setting_changed_callback(const std::string &name, void *dat
static_cast<ClientLauncher*>(data)->config_guienv();
}
static video::ITexture *loadTexture(video::IVideoDriver *driver, const char *path)
{
// FIXME?: it would be cleaner to do this through a ITextureSource, but we don't have one
video::ITexture *texture = nullptr;
verbosestream << "Loading texture " << path << std::endl;
if (auto *image = driver->createImageFromFile(path); image) {
texture = driver->addTexture(fs::GetFilenameFromPath(path), image);
image->drop();
}
return texture;
}
void ClientLauncher::config_guienv()
{
gui::IGUISkin *skin = guienv->getSkin();
@ -365,10 +377,9 @@ void ClientLauncher::config_guienv()
if (cached_id != sprite_ids.end()) {
skin->setIcon(gui::EGDI_CHECK_BOX_CHECKED, cached_id->second);
} else {
gui::IGUISpriteBank *sprites = skin->getSpriteBank();
video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
video::ITexture *texture = driver->getTexture(path.c_str());
s32 id = sprites->addTextureAsSprite(texture);
auto *driver = m_rendering_engine->get_video_driver();
auto *texture = loadTexture(driver, path.c_str());
s32 id = skin->getSpriteBank()->addTextureAsSprite(texture);
if (id != -1) {
skin->setIcon(gui::EGDI_CHECK_BOX_CHECKED, id);
sprite_ids.emplace(path, id);

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@ -410,7 +410,7 @@ video::ITexture *ShadowRenderer::getSMTexture(const std::string &shadow_map_name
shadow_map_name.c_str(), texture_format);
}
return m_driver->getTexture(shadow_map_name.c_str());
return m_driver->findTexture(shadow_map_name.c_str());
}
void ShadowRenderer::renderShadowMap(video::ITexture *target,

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@ -191,8 +191,6 @@ struct TileSpec
bool world_aligned = false;
//! Tile rotation.
TileRotation rotation = TileRotation::None;
//! This much light does the tile emit.
u8 emissive_light = 0;
//! The first is base texture, the second is overlay.
TileLayer layers[MAX_TILE_LAYERS];
};

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@ -74,6 +74,7 @@ video::ITexture *MenuTextureSource::getTexture(const std::string &name, u32 *id)
if (retval)
return retval;
verbosestream << "MenuTextureSource: loading " << name << std::endl;
video::IImage *image = m_driver->createImageFromFile(name.c_str());
if (!image)
return NULL;
@ -597,26 +598,16 @@ void GUIEngine::drawFooter(video::IVideoDriver *driver)
bool GUIEngine::setTexture(texture_layer layer, const std::string &texturepath,
bool tile_image, unsigned int minsize)
{
video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
m_textures[layer].texture = nullptr;
if (m_textures[layer].texture) {
driver->removeTexture(m_textures[layer].texture);
m_textures[layer].texture = NULL;
}
if (texturepath.empty() || !fs::PathExists(texturepath)) {
if (texturepath.empty() || !fs::PathExists(texturepath))
return false;
}
m_textures[layer].texture = driver->getTexture(texturepath.c_str());
m_textures[layer].texture = m_texture_source->getTexture(texturepath);
m_textures[layer].tile = tile_image;
m_textures[layer].minsize = minsize;
if (!m_textures[layer].texture) {
return false;
}
return true;
return m_textures[layer].texture != nullptr;
}
/******************************************************************************/

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@ -1314,11 +1314,6 @@ Connection::~Connection()
m_sendThread->stop();
m_receiveThread->stop();
//TODO for some unkonwn reason send/receive threads do not exit as they're
// supposed to be but wait on peer timeout. To speed up shutdown we reduce
// timeout to half a second.
m_sendThread->setPeerTimeout(0.5);
// wait for threads to finish
m_sendThread->wait();
m_receiveThread->wait();

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@ -12,6 +12,7 @@
#include "util/numeric.h"
#include "porting.h"
#include "network/networkprotocol.h"
#include <atomic>
#include <iostream>
#include <vector>
#include <memory>
@ -301,7 +302,7 @@ private:
// Backwards compatibility
PeerHandler *m_bc_peerhandler;
bool m_shutting_down = false;
std::atomic<bool> m_shutting_down = false;
};
} // namespace

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@ -56,9 +56,16 @@ void read_item_definition(lua_State* L, int index,
if (index < 0)
index = lua_gettop(L) + 1 + index;
def.type = (ItemType)getenumfield(L, index, "type",
es_ItemType, ITEM_NONE);
def.name.clear();
getstringfield(L, index, "name", def.name);
{
auto str = getstringfield_default(L, index, "type", "");
if (!string_to_enum(es_ItemType, def.type, str))
warningstream << "Item " << def.name
<< " has unknown type \"" << str << '"' << std::endl;
}
getstringfield(L, index, "description", def.description);
getstringfield(L, index, "short_description", def.short_description);
getstringfield(L, index, "inventory_image", def.inventory_image);
@ -605,9 +612,6 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype, bool special)
case NDT_PLANTLIKE:
case NDT_FIRELIKE:
default_tiling = false;
// "break" is omitted here intentionaly, as PLANTLIKE
// FIRELIKE drawtype both should default to having
// backface_culling to false.
[[fallthrough]];
case NDT_MESH:
case NDT_LIQUID:
@ -621,7 +625,6 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype, bool special)
break;
}
// key at index -2 and value at index
if(lua_isstring(L, index)){
// "default_lava.png"
tiledef.name = lua_tostring(L, index);
@ -634,7 +637,10 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype, bool special)
// name="default_lava.png"
tiledef.name.clear();
getstringfield(L, index, "name", tiledef.name);
getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
warn_if_field_exists(L, index, "image", "TileDef",
"Deprecated: new name is \"name\".");
getstringfield(L, index, "image", tiledef.name);
tiledef.backface_culling = getboolfield_default(
L, index, "backface_culling", default_culling);
tiledef.tileable_horizontal = getboolfield_default(
@ -659,6 +665,9 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype, bool special)
lua_getfield(L, index, "animation");
tiledef.animation = read_animation_definition(L, -1);
lua_pop(L, 1);
} else if (!lua_isnil(L, index)) {
// TODO: should be an error
errorstream << "TileDef: Invalid type! (expected string or table)" << std::endl;
}
return tiledef;
@ -672,13 +681,13 @@ void read_content_features(lua_State *L, ContentFeatures &f, int index)
/* Cache existence of some callbacks */
lua_getfield(L, index, "on_construct");
if(!lua_isnil(L, -1)) f.has_on_construct = true;
f.has_on_construct = !lua_isnil(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "on_destruct");
if(!lua_isnil(L, -1)) f.has_on_destruct = true;
f.has_on_destruct = !lua_isnil(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "after_destruct");
if(!lua_isnil(L, -1)) f.has_after_destruct = true;
f.has_after_destruct = !lua_isnil(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "on_rightclick");
@ -695,8 +704,13 @@ void read_content_features(lua_State *L, ContentFeatures &f, int index)
/* Visual definition */
f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype",
ScriptApiNode::es_DrawType,NDT_NORMAL);
{
auto str = getstringfield_default(L, index, "drawtype", "");
if (!string_to_enum(ScriptApiNode::es_DrawType, f.drawtype, str))
warningstream << "Node " << f.name
<< " has unknown drawtype \"" << str << '"' << std::endl;
}
getfloatfield(L, index, "visual_scale", f.visual_scale);
/* Meshnode model filename */
@ -796,10 +810,7 @@ void read_content_features(lua_State *L, ContentFeatures &f, int index)
if (lua_toboolean(L, -1))
f.alpha = (f.drawtype == NDT_NORMAL) ? ALPHAMODE_CLIP : ALPHAMODE_BLEND;
} else if (check_field_or_nil(L, -1, LUA_TSTRING, "use_texture_alpha")) {
int result = f.alpha;
string_to_enum(ScriptApiNode::es_TextureAlphaMode, result,
std::string(lua_tostring(L, -1)));
f.alpha = static_cast<enum AlphaMode>(result);
string_to_enum(ScriptApiNode::es_TextureAlphaMode, f.alpha, lua_tostring(L, -1));
}
lua_pop(L, 1);
@ -817,10 +828,18 @@ void read_content_features(lua_State *L, ContentFeatures &f, int index)
getboolfield(L, index, "post_effect_color_shaded", f.post_effect_color_shaded);
f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
ScriptApiNode::es_ContentParamType, CPT_NONE);
f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
ScriptApiNode::es_ContentParamType2, CPT2_NONE);
{
auto str = getstringfield_default(L, index, "paramtype", "");
if (!string_to_enum(ScriptApiNode::es_ContentParamType, f.param_type, str))
warningstream << "Node " << f.name
<< " has unknown paramtype \"" << str << '"' << std::endl;
}
{
auto str = getstringfield_default(L, index, "paramtype2", "");
if (!string_to_enum(ScriptApiNode::es_ContentParamType2, f.param_type_2, str))
warningstream << "Node " << f.name
<< " has unknown paramtype2 \"" << str << '"' << std::endl;
}
if (!f.palette_name.empty() &&
!(f.param_type_2 == CPT2_COLOR ||
@ -855,8 +874,12 @@ void read_content_features(lua_State *L, ContentFeatures &f, int index)
// Liquids flow into and replace node
getboolfield(L, index, "floodable", f.floodable);
// Whether the node is non-liquid, source liquid or flowing liquid
f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
ScriptApiNode::es_LiquidType, LIQUID_NONE);
{
auto str = getstringfield_default(L, index, "liquidtype", "");
if (!string_to_enum(ScriptApiNode::es_LiquidType, f.liquid_type, str))
warningstream << "Node " << f.name
<< " has unknown liquidtype \"" << str << '"' << std::endl;
}
// If the content is liquid, this is the flowing version of the liquid.
getstringfield(L, index, "liquid_alternative_flowing",
f.liquid_alternative_flowing);
@ -915,7 +938,7 @@ void read_content_features(lua_State *L, ContentFeatures &f, int index)
lua_pushnil(L);
while (lua_next(L, table) != 0) {
// Value at -1
std::string side(lua_tostring(L, -1));
std::string_view side(lua_tostring(L, -1));
// Note faces are flipped to make checking easier
if (side == "top")
f.connect_sides |= 2;
@ -986,6 +1009,7 @@ void read_content_features(lua_State *L, ContentFeatures &f, int index)
} else if(lua_isnil(L, -1)) {
f.liquid_move_physics = f.liquid_type != LIQUID_NONE;
} else {
// TODO: should be an error
errorstream << "Field \"liquid_move_physics\": Invalid type!" << std::endl;
}
lua_pop(L, 1);
@ -1805,10 +1829,8 @@ WearBarParams read_wear_bar_params(
auto blend = WearBarParams::BLEND_MODE_CONSTANT;
lua_getfield(L, stack_idx, "blend");
if (check_field_or_nil(L, -1, LUA_TSTRING, "blend")) {
int blendInt;
if (!string_to_enum(WearBarParams::es_BlendMode, blendInt, std::string(lua_tostring(L, -1))))
if (!string_to_enum(WearBarParams::es_BlendMode, blend, lua_tostring(L, -1)))
throw LuaError("Invalid wear bar color blend mode");
blend = static_cast<WearBarParams::BlendMode>(blendInt);
}
lua_pop(L, 1);
@ -2395,16 +2417,11 @@ void push_hud_element(lua_State *L, HudElement *elem)
bool read_hud_change(lua_State *L, HudElementStat &stat, HudElement *elem, void **value)
{
std::string statstr = lua_tostring(L, 3);
{
int statint;
if (!string_to_enum(es_HudElementStat, statint, statstr)) {
if (!string_to_enum(es_HudElementStat, stat, statstr)) {
script_log_unique(L, "Unknown HUD stat type: " + statstr, warningstream);
return false;
}
stat = static_cast<HudElementStat>(statint);
}
switch (stat) {
case HUD_STAT_POS:
elem->pos = read_v2f(L, 4);

View file

@ -38,7 +38,6 @@ public:
static struct EnumString es_ContentParamType[];
static struct EnumString es_ContentParamType2[];
static struct EnumString es_LiquidType[];
static struct EnumString es_LiquidMoveType[];
static struct EnumString es_NodeBoxType[];
static struct EnumString es_TextureAlphaMode[];
};