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Rename "build" privilege to "interact" (backwards-compatibly, of course)
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parent
69bc9224db
commit
932988af46
3 changed files with 13 additions and 11 deletions
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@ -2381,7 +2381,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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}
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else if(command == TOSERVER_SIGNNODETEXT)
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{
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if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
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if((getPlayerPrivs(player) & PRIV_INTERACT) == 0)
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return;
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/*
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u16 command
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@ -2562,7 +2562,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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// Disallow moving items in elsewhere than player's inventory
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// if not allowed to build
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if((getPlayerPrivs(player) & PRIV_BUILD) == 0
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if((getPlayerPrivs(player) & PRIV_INTERACT) == 0
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&& (ma->from_inv != "current_player"
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|| ma->to_inv != "current_player"))
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{
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@ -2628,7 +2628,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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{
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IDropAction *da = (IDropAction*)a;
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// Disallow dropping items if not allowed to build
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if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
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if((getPlayerPrivs(player) & PRIV_INTERACT) == 0)
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{
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delete a;
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return;
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@ -2976,7 +2976,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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/*
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Make sure the player is allowed to do it
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*/
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bool build_priv = (getPlayerPrivs(player) & PRIV_BUILD) != 0;
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bool build_priv = (getPlayerPrivs(player) & PRIV_INTERACT) != 0;
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if(!build_priv)
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{
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infostream<<"Ignoring interaction from player "<<player->getName()
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