1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00
This commit is contained in:
Mircea Kitsune 2025-06-26 15:25:01 -07:00 committed by GitHub
commit 9314589cc7
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
8 changed files with 109 additions and 86 deletions

View file

@ -8828,6 +8828,10 @@ child will follow movement and rotation of that bone.
* `type`: Available types:
* `"regular"`: Uses 0 textures, `base_color` ignored
* `"skybox"`: Uses 6 textures, `base_color` used as fog.
* `"skybox_back"`: Uses 6 textures, `sky_color` used as fog, stars / sun / moon in foreground.
Note: Requires Luanti client version 5.13 or greater.
* `"skybox_front"`: Uses 6 textures, `sky_color` used as fog, stars / sun / moon in background.
Note: Requires Luanti client version 5.13 or greater.
* `"plain"`: Uses 0 textures, `base_color` used as both fog and sky.
(default: `"regular"`)
* `textures`: A table containing up to six textures in the following
@ -8837,8 +8841,8 @@ child will follow movement and rotation of that bone.
Some top and bottom textures expect to be aligned with the north face and will need to be rotated
by -90 and 90 degrees, respectively, to fit the eastward orientation.
* `clouds`: Boolean for whether clouds appear. (default: `true`)
* `sky_color`: A table used in `"regular"` type only, containing the
following values (alpha is ignored):
* `sky_color`: A table used in `"regular"`, `"skybox_back"`, `"skybox_front"` types only. For a skybox
the `textures` should have an alpha channel. Contains the following values (alpha is ignored):
* `day_sky`: ColorSpec, for the top half of the sky during the day.
(default: `#61b5f5`)
* `day_horizon`: ColorSpec, for the bottom half of the sky during the day.

View file

@ -2858,61 +2858,51 @@ void Game::handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *ca
void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
{
sky->setVisible(false);
// Handle invalid sky type.
if (!event->set_sky->isSkybox() && !event->set_sky->isTransparent() && event->set_sky->type != "plain")
infostream << "Unknown sky type: " << (event->set_sky->type) << std::endl;
// Show the mesh sky if transparent.
sky->setVisible(event->set_sky->isTransparent());
sky->setType(event->set_sky->type);
// Whether clouds are visible in front of a custom skybox.
sky->setCloudsEnabled(event->set_sky->clouds);
// Clear the old textures out in case we switch rendering type.
sky->clearSkyboxTextures();
// Handle according to type
if (event->set_sky->type == "regular") {
// Shows the mesh skybox
sky->setVisible(true);
// Update mesh based skybox colours if applicable.
// Show the mesh sky and use skybox colours if transparent.
if (event->set_sky->isTransparent())
sky->setSkyColors(event->set_sky->sky_color);
else
sky->setFallbackBgColor(event->set_sky->bgcolor);
// Use horizon tint for regular or skybox skies.
if (event->set_sky->isSkybox() || event->set_sky->isTransparent())
sky->setHorizonTint(
event->set_sky->fog_sun_tint,
event->set_sky->fog_moon_tint,
event->set_sky->fog_tint_type
);
} else if (event->set_sky->type == "skybox" &&
event->set_sky->textures.size() == 6) {
// Disable the dyanmic mesh skybox:
sky->setVisible(false);
// Set fog colors:
sky->setFallbackBgColor(event->set_sky->bgcolor);
// Set sunrise and sunset fog tinting:
sky->setHorizonTint(
event->set_sky->fog_sun_tint,
event->set_sky->fog_moon_tint,
event->set_sky->fog_tint_type
);
// Add textures to skybox.
for (int i = 0; i < 6; i++)
sky->addTextureToSkybox(event->set_sky->textures[i], i, texture_src);
} else {
// Handle everything else as plain color.
if (event->set_sky->type != "plain")
infostream << "Unknown sky type: "
<< (event->set_sky->type) << std::endl;
sky->setVisible(false);
sky->setFallbackBgColor(event->set_sky->bgcolor);
// Disable directional sun/moon tinting on plain or invalid skyboxes.
else
sky->setHorizonTint(
event->set_sky->bgcolor,
event->set_sky->bgcolor,
"custom"
);
// Clear the old textures out in case we switch rendering type.
sky->clearSkyboxTextures();
// Add textures to skybox.
if(event->set_sky->isSkybox()) {
for (int i = 0; i < 6; i++)
sky->addTextureToSkybox(event->set_sky->textures[i], i, texture_src, event->set_sky->isTransparent());
}
// Orbit Tilt:
sky->setBodyOrbitTilt(event->set_sky->body_orbit_tilt);
// fog
// do not override a potentially smaller client setting.
// Fog, do not override a potentially smaller client setting.
sky->setFogDistance(event->set_sky->fog_distance);
// if the fog distance is reset, switch back to the client's viewing_range
// If the fog distance is reset, switch back to the client's viewing_range
if (event->set_sky->fog_distance < 0)
draw_control->wanted_range = g_settings->getS16("viewing_range");

View file

@ -93,6 +93,45 @@ void Sky::OnRegisterSceneNode()
scene::ISceneNode::OnRegisterSceneNode();
}
void Sky::renderTextures(video::IVideoDriver *driver)
{
const f32 t = 1.0f;
const f32 o = 0.0f;
static const u16 indices[6] = {0, 1, 2, 0, 2, 3};
video::S3DVertex vertices[4];
for (u32 j = 5; j < 11; j++) {
video::SColor c(255, 255, 255, 255);
driver->setMaterial(m_materials[j]);
// Use 1.05 rather than 1.0 to avoid colliding with the
// sun, moon and stars, as this is a background skybox.
vertices[0] = video::S3DVertex(-1.05, -1.05, -1.05, 0, 0, 1, c, t, t);
vertices[1] = video::S3DVertex( 1.05, -1.05, -1.05, 0, 0, 1, c, o, t);
vertices[2] = video::S3DVertex( 1.05, 1.05, -1.05, 0, 0, 1, c, o, o);
vertices[3] = video::S3DVertex(-1.05, 1.05, -1.05, 0, 0, 1, c, t, o);
for (video::S3DVertex &vertex : vertices) {
if (j == 5) { // Top texture
vertex.Pos.rotateYZBy(90);
vertex.Pos.rotateXZBy(90);
} else if (j == 6) { // Bottom texture
vertex.Pos.rotateYZBy(-90);
vertex.Pos.rotateXZBy(90);
} else if (j == 7) { // Left texture
vertex.Pos.rotateXZBy(90);
} else if (j == 8) { // Right texture
vertex.Pos.rotateXZBy(-90);
} else if (j == 9) { // Front texture, do nothing
// Irrlicht doesn't like it when vertexes are left
// alone and not rotated for some reason.
vertex.Pos.rotateXZBy(0);
} else {// Back texture
vertex.Pos.rotateXZBy(180);
}
}
driver->drawIndexedTriangleList(&vertices[0], 4, indices, 2);
}
}
void Sky::render()
{
video::IVideoDriver *driver = SceneManager->getVideoDriver();
@ -170,42 +209,13 @@ void Sky::render()
if (m_in_clouds)
return;
// Draw the six sided skybox,
if (m_sky_params.textures.size() == 6) {
for (u32 j = 5; j < 11; j++) {
video::SColor c(255, 255, 255, 255);
driver->setMaterial(m_materials[j]);
// Use 1.05 rather than 1.0 to avoid colliding with the
// sun, moon and stars, as this is a background skybox.
vertices[0] = video::S3DVertex(-1.05, -1.05, -1.05, 0, 0, 1, c, t, t);
vertices[1] = video::S3DVertex( 1.05, -1.05, -1.05, 0, 0, 1, c, o, t);
vertices[2] = video::S3DVertex( 1.05, 1.05, -1.05, 0, 0, 1, c, o, o);
vertices[3] = video::S3DVertex(-1.05, 1.05, -1.05, 0, 0, 1, c, t, o);
for (video::S3DVertex &vertex : vertices) {
if (j == 5) { // Top texture
vertex.Pos.rotateYZBy(90);
vertex.Pos.rotateXZBy(90);
} else if (j == 6) { // Bottom texture
vertex.Pos.rotateYZBy(-90);
vertex.Pos.rotateXZBy(90);
} else if (j == 7) { // Left texture
vertex.Pos.rotateXZBy(90);
} else if (j == 8) { // Right texture
vertex.Pos.rotateXZBy(-90);
} else if (j == 9) { // Front texture, do nothing
// Irrlicht doesn't like it when vertexes are left
// alone and not rotated for some reason.
vertex.Pos.rotateXZBy(0);
} else {// Back texture
vertex.Pos.rotateXZBy(180);
}
}
driver->drawIndexedTriangleList(&vertices[0], 4, indices, 2);
}
}
// Draw the six sided skybox, solid or transparent background.
if (m_sky_params.type == "skybox" || m_sky_params.type == "skybox_back")
renderTextures(driver);
// Draw far cloudy fog thing blended with skycolor
if (m_visible) {
// Disabled when using a textured skybox to prevent clipping
if (m_visible && !m_sky_params.isSkybox()) {
driver->setMaterial(m_materials[1]);
for (u32 j = 0; j < 4; j++) {
vertices[0] = video::S3DVertex(-1, -0.02, -1, 0, 0, 1, m_bgcolor, t, t);
@ -268,9 +278,9 @@ void Sky::render()
if (m_moon_params.visible)
draw_moon(driver, mooncolor, mooncolor2, wicked_time_of_day);
// Draw far cloudy fog thing below all horizons in front of sun, moon
// and stars.
if (m_visible) {
// Draw far cloudy fog thing below all horizons in front of sun, moon and stars.
// Disabled when using a textured skybox to prevent clipping
if (m_visible && !m_sky_params.isSkybox()) {
driver->setMaterial(m_materials[1]);
for (u32 j = 0; j < 4; j++) {
@ -304,6 +314,10 @@ void Sky::render()
vertices[3] = video::S3DVertex(-1, -1.0, 1, 0, 1, 0, c, t, o);
driver->drawIndexedTriangleList(&vertices[0], 4, indices, 2);
}
// Draw the six sided skybox, transparent foreground.
if (m_sky_params.type == "skybox_front")
renderTextures(driver);
}
}
@ -871,7 +885,7 @@ void Sky::setHorizonTint(video::SColor sun_tint, video::SColor moon_tint,
}
void Sky::addTextureToSkybox(const std::string &texture, int material_id,
ITextureSource *tsrc)
ITextureSource *tsrc, bool transparent)
{
// Sanity check for more than six textures.
if (material_id + 5 >= SKY_MATERIAL_COUNT)
@ -881,7 +895,7 @@ void Sky::addTextureToSkybox(const std::string &texture, int material_id,
video::ITexture *result = tsrc->getTextureForMesh(texture);
m_materials[material_id+5] = baseMaterial();
m_materials[material_id+5].setTexture(0, result);
m_materials[material_id+5].MaterialType = video::EMT_SOLID;
m_materials[material_id+5].MaterialType = transparent ? video::EMT_TRANSPARENT_ALPHA_CHANNEL : video::EMT_SOLID;
}
float getWickedTimeOfDay(float time_of_day)

View file

@ -82,6 +82,7 @@ public:
const video::SColorf &getCloudColor() const { return m_cloudcolor_f; }
void setVisible(bool visible) { m_visible = visible; }
void setType(std::string type) { m_sky_params.type = type; }
// Set only from set_sky API
void setCloudsEnabled(bool clouds_enabled) { m_clouds_enabled = clouds_enabled; }
@ -105,7 +106,7 @@ public:
void setInClouds(bool clouds) { m_in_clouds = clouds; }
void clearSkyboxTextures() { m_sky_params.textures.clear(); }
void addTextureToSkybox(const std::string &texture, int material_id,
ITextureSource *tsrc);
ITextureSource *tsrc, bool transparent);
// Note: the Sky class doesn't use these values. It just stores them.
void setFogDistance(s16 fog_distance) { m_sky_params.fog_distance = fog_distance; }
@ -124,6 +125,8 @@ public:
private:
aabb3f m_box{{0.0f, 0.0f, 0.0f}};
video::SMaterial m_materials[SKY_MATERIAL_COUNT];
virtual void renderTextures(video::IVideoDriver *driver);
// How much sun & moon transition should affect horizon color
float m_horizon_blend()
{

View file

@ -1303,8 +1303,8 @@ void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
MoonParams moon = SkyboxDefaults::getMoonDefaults();
StarParams stars = SkyboxDefaults::getStarDefaults();
// Fix for "regular" skies, as color isn't kept:
if (skybox.type == "regular") {
// Fix for "regular", "skybox_back", "skybox_front" skies as color isn't kept:
if (skybox.isTransparent()) {
skybox.sky_color = SkyboxDefaults::getSkyColorDefaults();
skybox.fog_tint_type = "default";
skybox.fog_moon_tint = video::SColor(255, 255, 255, 255);
@ -1344,7 +1344,7 @@ void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
*pkt >> skybox.bgcolor >> skybox.type >> skybox.clouds >>
skybox.fog_sun_tint >> skybox.fog_moon_tint >> skybox.fog_tint_type;
if (skybox.type == "skybox") {
if (skybox.isSkybox()) {
u16 texture_count;
std::string texture;
*pkt >> texture_count;
@ -1352,7 +1352,8 @@ void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
*pkt >> texture;
skybox.textures.emplace_back(texture);
}
} else if (skybox.type == "regular") {
}
if (skybox.isTransparent()) {
auto &c = skybox.sky_color;
*pkt >> c.day_sky >> c.day_horizon >> c.dawn_sky >> c.dawn_horizon
>> c.night_sky >> c.night_horizon >> c.indoors;

View file

@ -2067,7 +2067,7 @@ int ObjectRef::l_set_sky(lua_State *L)
lua_getfield(L, 2, "textures");
sky_params.textures.clear();
if (lua_istable(L, -1) && sky_params.type == "skybox") {
if (lua_istable(L, -1) && sky_params.isSkybox()) {
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
// Key is at index -2 and value at index -1
@ -2161,7 +2161,7 @@ int ObjectRef::l_set_sky(lua_State *L)
// Preserve old behavior of the sun, moon and stars
// when using the old set_sky call.
if (sky_params.type == "regular") {
if (sky_params.isTransparent()) {
sun_params.visible = true;
sun_params.sunrise_visible = true;
moon_params.visible = true;
@ -2183,7 +2183,7 @@ int ObjectRef::l_set_sky(lua_State *L)
lua_pop(L, 1);
}
}
if (sky_params.type == "skybox" && sky_params.textures.size() != 6)
if (sky_params.isSkybox() && sky_params.textures.size() != 6)
throw LuaError("Skybox expects 6 textures.");
sky_params.clouds = true;
@ -2202,7 +2202,7 @@ int ObjectRef::l_set_sky(lua_State *L)
static void push_sky_color(lua_State *L, const SkyboxParams &params)
{
lua_newtable(L);
if (params.type == "regular") {
if (params.isTransparent()) {
push_ARGB8(L, params.sky_color.day_sky);
lua_setfield(L, -2, "day_sky");
push_ARGB8(L, params.sky_color.day_horizon);

View file

@ -1868,11 +1868,12 @@ void Server::SendSetSky(session_t peer_id, const SkyboxParams &params)
<< params.clouds << params.fog_sun_tint
<< params.fog_moon_tint << params.fog_tint_type;
if (params.type == "skybox") {
if (params.isSkybox()) {
pkt << (u16) params.textures.size();
for (const std::string &texture : params.textures)
pkt << texture;
} else if (params.type == "regular") {
}
if (params.isTransparent()) {
auto &c = params.sky_color;
pkt << c.day_sky << c.day_horizon << c.dawn_sky << c.dawn_horizon
<< c.night_sky << c.night_horizon << c.indoors;

View file

@ -38,6 +38,16 @@ struct SkyboxParams
s16 fog_distance { -1 };
float fog_start { -1.0f };
video::SColor fog_color { 0 }; // override, only used if alpha > 0
// Check if this is a textured skybox and whether transparency is used
bool isSkybox() const
{
return type == "skybox" || type == "skybox_back" || type == "skybox_front";
}
bool isTransparent() const
{
return type == "regular" || type == "skybox_back" || type == "skybox_front";
}
};
struct SunParams