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fixed displaying "umlauts" (deutsch umlaute) and hopefully other non ASCII chars, too

This commit is contained in:
Constantin Wenger 2011-07-29 23:33:33 +02:00
parent 17830c5894
commit 92f504f98d
5 changed files with 20 additions and 0 deletions

View file

@ -103,6 +103,7 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
const s32 btn_gap = 20;
const s32 btn_num = 4;
s32 btn_y = size.Y/2-((btn_num*btn_height+(btn_num-1)*btn_gap))/2;
setlocale(LC_CTYPE, "");
{
core::rect<s32> rect(0, 0, 140, btn_height);
rect = rect + v2s32(size.X/2-140/2, btn_y);
@ -180,6 +181,7 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
Environment->addStaticText(narrow_to_wide(os.str()).c_str(), rect, false, true, this, 259);
}
setlocale(LC_CTYPE, "en_US");
}
void GUIPauseMenu::drawMenu()