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https://github.com/luanti-org/luanti.git
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Mainmenu: Refactor tab UI code
- Use local variables for tabs in place of globals - Merge together if statements where possible - Replace manual table searching code with indexof where possible
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27ee8d8943
commit
92d4a73843
11 changed files with 70 additions and 80 deletions
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@ -37,23 +37,29 @@ dofile(menupath .. DIR_DELIM .. "common.lua")
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dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
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dofile(menupath .. DIR_DELIM .. "modmgr.lua")
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dofile(menupath .. DIR_DELIM .. "store.lua")
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dofile(menupath .. DIR_DELIM .. "textures.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
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dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
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dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
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dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
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if PLATFORM ~= "Android" then
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dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
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dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua")
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dofile(menupath .. DIR_DELIM .. "tab_server.lua")
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dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua")
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dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
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dofile(menupath .. DIR_DELIM .. "textures.lua")
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end
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local tabs = {}
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tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
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tabs.mods = dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
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tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
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if PLATFORM == "Android" then
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tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
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else
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dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
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tabs.singleplayer = dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua")
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tabs.multiplayer = dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua")
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tabs.server = dofile(menupath .. DIR_DELIM .. "tab_server.lua")
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tabs.texturepacks = dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
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end
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--------------------------------------------------------------------------------
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@ -69,8 +75,19 @@ local function init_globals()
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-- Init gamedata
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gamedata.worldindex = 0
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if PLATFORM == "Android" then
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local world_list = core.get_worlds()
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local world_index = table.indexof(world_list, "singleplayerworld")
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if PLATFORM ~= "Android" then
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if world_index == -1 then
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core.create_world("singleplayerworld", 1)
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world_list = core.get_worlds()
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world_index = table.indexof(world_list, "singleplayerworld")
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end
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gamedata.worldindex = world_index
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else
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menudata.worldlist = filterlist.create(
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core.get_worlds,
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compare_worlds,
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@ -89,61 +106,34 @@ local function init_globals()
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if not core.setting_get("menu_last_game") then
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local default_game = core.setting_get("default_game") or "minetest"
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core.setting_set("menu_last_game", default_game )
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core.setting_set("menu_last_game", default_game)
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end
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mm_texture.init()
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else
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local world_list = core.get_worlds()
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local found_singleplayerworld = false
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for i,world in pairs(world_list) do
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if world.name == "singleplayerworld" then
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found_singleplayerworld = true
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gamedata.worldindex = i
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break
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end
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end
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if not found_singleplayerworld then
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core.create_world("singleplayerworld", 1)
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local world_list = core.get_worlds()
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for i,world in pairs(world_list) do
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if world.name == "singleplayerworld" then
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gamedata.worldindex = i
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break
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end
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end
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end
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end
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-- Create main tabview
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local tv_main = tabview_create("maintab",{x=12,y=5.2},{x=0,y=0})
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if PLATFORM ~= "Android" then
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tv_main:set_autosave_tab(true)
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end
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if PLATFORM ~= "Android" then
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tv_main:add(tab_singleplayer)
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tv_main:add(tab_multiplayer)
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tv_main:add(tab_server)
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local tv_main = tabview_create("maintab", {x = 12, y = 5.2}, {x = 0, y = 0})
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if PLATFORM == "Android" then
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tv_main:add(tabs.simple_main)
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tv_main:add(tabs.settings)
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else
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tv_main:add(tab_simple_main)
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tv_main:set_autosave_tab(true)
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tv_main:add(tabs.singleplayer)
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tv_main:add(tabs.multiplayer)
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tv_main:add(tabs.server)
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tv_main:add(tabs.settings)
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tv_main:add(tabs.texturepacks)
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end
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tv_main:add(tab_settings)
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if PLATFORM ~= "Android" then
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tv_main:add(tab_texturepacks)
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end
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tv_main:add(tab_mods)
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tv_main:add(tab_credits)
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tv_main:add(tabs.mods)
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tv_main:add(tabs.credits)
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tv_main:set_global_event_handler(main_event_handler)
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tv_main:set_fixed_size(false)
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if not (PLATFORM == "Android") then
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if PLATFORM ~= "Android" then
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tv_main:set_tab(core.setting_get("maintab_LAST"))
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end
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ui.set_default("maintab")
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@ -151,9 +141,9 @@ local function init_globals()
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-- Create modstore ui
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if PLATFORM == "Android" then
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modstore.init({x=12, y=6}, 3, 2)
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modstore.init({x = 12, y = 6}, 3, 2)
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else
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modstore.init({x=12, y=8}, 4, 3)
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modstore.init({x = 12, y = 8}, 4, 3)
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end
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ui.update()
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