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Add function to get all HUD elements (#14042)

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cx384 2024-01-14 17:46:29 +01:00 committed by GitHub
parent ed7d4037b2
commit 92c55c27cf
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9 changed files with 85 additions and 0 deletions

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@ -422,6 +422,26 @@ int LuaLocalPlayer::l_hud_get(lua_State *L)
return 1;
}
// hud_get_all(self)
int LuaLocalPlayer::l_hud_get_all(lua_State *L)
{
LocalPlayer *player = getobject(L, 1);
if (player == nullptr)
return 0;
lua_newtable(L);
player->hudApply([&](const std::vector<HudElement*>& hud) {
for (std::size_t id = 0; id < hud.size(); ++id) {
HudElement *elem = hud[id];
if (elem != nullptr) {
push_hud_element(L, elem);
lua_rawseti(L, -2, id);
}
}
});
return 1;
}
LocalPlayer *LuaLocalPlayer::getobject(LuaLocalPlayer *ref)
{
return ref->m_localplayer;
@ -483,6 +503,7 @@ const luaL_Reg LuaLocalPlayer::methods[] = {
luamethod(LuaLocalPlayer, hud_remove),
luamethod(LuaLocalPlayer, hud_change),
luamethod(LuaLocalPlayer, hud_get),
luamethod(LuaLocalPlayer, hud_get_all),
luamethod(LuaLocalPlayer, get_move_resistance),