1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

[CSM] implement client side mod loading (#5123)

* client side mods are located in clientmods/
* move builtin/preview.lua to clientmods/preview/init.lua as a preview mod
* refactor ModConfiguration class to work properly with client and server using child objects
* move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server
* remove mods.{cpp,h} unused functions
* use UNORDERED_SET instead of std::set in some modspec storages
This commit is contained in:
Loïc Blot 2017-01-27 07:41:10 +01:00
parent c42c53fccf
commit 92b45b2a18
9 changed files with 196 additions and 150 deletions

View file

@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
#include <map>
#include <json/json.h>
#include "util/cpp11_container.h"
#include "config.h"
#include "metadata.h"
@ -37,9 +38,9 @@ struct ModSpec
std::string name;
std::string path;
//if normal mod:
std::set<std::string> depends;
std::set<std::string> optdepends;
std::set<std::string> unsatisfied_depends;
UNORDERED_SET<std::string> depends;
UNORDERED_SET<std::string> optdepends;
UNORDERED_SET<std::string> unsatisfied_depends;
bool part_of_modpack;
bool is_modpack;
@ -62,12 +63,6 @@ void parseModContents(ModSpec &mod);
std::map<std::string,ModSpec> getModsInPath(std::string path, bool part_of_modpack = false);
// If failed, returned modspec has name==""
ModSpec findCommonMod(const std::string &modname);
// expands modpack contents, but does not replace them.
std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods);
// replaces modpack Modspecs with their content
std::vector<ModSpec> flattenMods(std::map<std::string,ModSpec> mods);
@ -77,17 +72,8 @@ std::vector<ModSpec> flattenMods(std::map<std::string,ModSpec> mods);
class ModConfiguration
{
public:
ModConfiguration():
m_unsatisfied_mods(),
m_sorted_mods(),
m_name_conflicts()
{}
ModConfiguration(std::string worldpath);
// checks if all dependencies are fullfilled.
bool isConsistent()
bool isConsistent() const
{
return m_unsatisfied_mods.empty();
}
@ -97,19 +83,24 @@ public:
return m_sorted_mods;
}
std::vector<ModSpec> getUnsatisfiedMods()
const std::vector<ModSpec> &getUnsatisfiedMods() const
{
return m_unsatisfied_mods;
}
private:
void printUnsatisfiedModsError() const;
protected:
ModConfiguration(const std::string &worldpath);
// adds all mods in the given path. used for games, modpacks
// and world-specific mods (worldmods-folders)
void addModsInPath(std::string path);
void addModsInPath(const std::string &path);
// adds all mods in the set.
void addMods(std::vector<ModSpec> new_mods);
void addMods(const std::vector<ModSpec> &new_mods);
void checkConflictsAndDeps();
private:
// move mods from m_unsatisfied_mods to m_sorted_mods
// in an order that satisfies dependencies
void resolveDependencies();
@ -132,10 +123,28 @@ private:
// 1. game mod in modpack; 2. game mod;
// 3. world mod in modpack; 4. world mod;
// 5. addon mod in modpack; 6. addon mod.
std::set<std::string> m_name_conflicts;
UNORDERED_SET<std::string> m_name_conflicts;
// Deleted default constructor
ModConfiguration() {}
};
class ServerModConfiguration: public ModConfiguration
{
public:
ServerModConfiguration(const std::string &worldpath);
};
#ifndef SERVER
class ClientModConfiguration: public ModConfiguration
{
public:
ClientModConfiguration(const std::string &path);
};
#endif
#if USE_CURL
Json::Value getModstoreUrl(std::string url);
#else