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[CSM] implement client side mod loading (#5123)
* client side mods are located in clientmods/ * move builtin/preview.lua to clientmods/preview/init.lua as a preview mod * refactor ModConfiguration class to work properly with client and server using child objects * move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server * remove mods.{cpp,h} unused functions * use UNORDERED_SET instead of std::set in some modspec storages
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9 changed files with 196 additions and 150 deletions
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@ -268,14 +268,50 @@ Client::Client(
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void Client::initMods()
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{
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std::string script_path = getBuiltinLuaPath() + DIR_DELIM "init.lua";
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m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
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m_script->loadMod(script_path, BUILTIN_MOD_NAME);
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ClientModConfiguration modconf(getClientModsLuaPath());
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std::vector<ModSpec> mods = modconf.getMods();
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std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
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// complain about mods with unsatisfied dependencies
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if (!modconf.isConsistent()) {
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modconf.printUnsatisfiedModsError();
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}
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// Print mods
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infostream << "Client Loading mods: ";
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for (std::vector<ModSpec>::const_iterator i = mods.begin();
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i != mods.end(); ++i) {
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infostream << (*i).name << " ";
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}
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infostream << std::endl;
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// Load and run "mod" scripts
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for (std::vector<ModSpec>::const_iterator it = mods.begin();
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it != mods.end(); ++it) {
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const ModSpec &mod = *it;
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if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
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throw ModError("Error loading mod \"" + mod.name +
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"\": Mod name does not follow naming conventions: "
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"Only chararacters [a-z0-9_] are allowed.");
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}
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std::string script_path = mod.path + DIR_DELIM + "init.lua";
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infostream << " [" << padStringRight(mod.name, 12) << "] [\""
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<< script_path << "\"]" << std::endl;
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m_script->loadMod(script_path, mod.name);
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}
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}
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const std::string Client::getBuiltinLuaPath()
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const std::string &Client::getBuiltinLuaPath()
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{
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return porting::path_share + DIR_DELIM + "builtin";
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static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
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return builtin_dir;
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}
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const std::string &Client::getClientModsLuaPath()
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{
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static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
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return clientmods_dir;
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}
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const std::vector<ModSpec>& Client::getMods() const
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