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[CSM] implement client side mod loading (#5123)

* client side mods are located in clientmods/
* move builtin/preview.lua to clientmods/preview/init.lua as a preview mod
* refactor ModConfiguration class to work properly with client and server using child objects
* move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server
* remove mods.{cpp,h} unused functions
* use UNORDERED_SET instead of std::set in some modspec storages
This commit is contained in:
Loïc Blot 2017-01-27 07:41:10 +01:00
parent c42c53fccf
commit 92b45b2a18
9 changed files with 196 additions and 150 deletions

View file

@ -268,14 +268,50 @@ Client::Client(
void Client::initMods()
{
std::string script_path = getBuiltinLuaPath() + DIR_DELIM "init.lua";
m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
m_script->loadMod(script_path, BUILTIN_MOD_NAME);
ClientModConfiguration modconf(getClientModsLuaPath());
std::vector<ModSpec> mods = modconf.getMods();
std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
// complain about mods with unsatisfied dependencies
if (!modconf.isConsistent()) {
modconf.printUnsatisfiedModsError();
}
// Print mods
infostream << "Client Loading mods: ";
for (std::vector<ModSpec>::const_iterator i = mods.begin();
i != mods.end(); ++i) {
infostream << (*i).name << " ";
}
infostream << std::endl;
// Load and run "mod" scripts
for (std::vector<ModSpec>::const_iterator it = mods.begin();
it != mods.end(); ++it) {
const ModSpec &mod = *it;
if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
throw ModError("Error loading mod \"" + mod.name +
"\": Mod name does not follow naming conventions: "
"Only chararacters [a-z0-9_] are allowed.");
}
std::string script_path = mod.path + DIR_DELIM + "init.lua";
infostream << " [" << padStringRight(mod.name, 12) << "] [\""
<< script_path << "\"]" << std::endl;
m_script->loadMod(script_path, mod.name);
}
}
const std::string Client::getBuiltinLuaPath()
const std::string &Client::getBuiltinLuaPath()
{
return porting::path_share + DIR_DELIM + "builtin";
static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
return builtin_dir;
}
const std::string &Client::getClientModsLuaPath()
{
static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
return clientmods_dir;
}
const std::vector<ModSpec>& Client::getMods() const