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[CSM] implement client side mod loading (#5123)
* client side mods are located in clientmods/ * move builtin/preview.lua to clientmods/preview/init.lua as a preview mod * refactor ModConfiguration class to work properly with client and server using child objects * move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server * remove mods.{cpp,h} unused functions * use UNORDERED_SET instead of std::set in some modspec storages
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9 changed files with 196 additions and 150 deletions
42
clientmods/preview/init.lua
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42
clientmods/preview/init.lua
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_on_shutdown(function()
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print("[PREVIEW] shutdown client")
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_on_receiving_chat_messages(function(message)
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print("[PREVIEW] Received message " .. message)
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return false
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_on_sending_chat_messages(function(message)
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print("[PREVIEW] Sending message " .. message)
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return false
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_on_hp_modification(function(hp)
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print("[PREVIEW] HP modified " .. hp)
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_on_damage_taken(function(hp)
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print("[PREVIEW] Damage taken " .. hp)
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_globalstep(function(dtime)
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-- print("[PREVIEW] globalstep " .. dtime)
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_chatcommand("dump", {
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func = function(param)
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return true, dump(_G)
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end,
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})
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core.after(2, function()
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print("After 2")
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end)
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