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[CSM] implement client side mod loading (#5123)
* client side mods are located in clientmods/ * move builtin/preview.lua to clientmods/preview/init.lua as a preview mod * refactor ModConfiguration class to work properly with client and server using child objects * move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server * remove mods.{cpp,h} unused functions * use UNORDERED_SET instead of std::set in some modspec storages
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9 changed files with 196 additions and 150 deletions
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@ -152,6 +152,7 @@ endif()
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/builtin" DESTINATION "${SHAREDIR}")
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client" DESTINATION "${SHAREDIR}")
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/clientmods" DESTINATION "${SHAREDIR}")
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games" DESTINATION "${SHAREDIR}" PATTERN ".git*" EXCLUDE)
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if(BUILD_CLIENT)
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