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Use GenericCAO in place of LuaEntityCAO and PlayerCAO
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6 changed files with 559 additions and 963 deletions
71
src/genericobject.h
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71
src/genericobject.h
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/*
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Minetest-c55
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Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef GENERICOBJECT_HEADER
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#define GENERICOBJECT_HEADER
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#include <string>
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#include "irrlichttypes.h"
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#define GENERIC_CMD_SET_PROPERTIES 0
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#define GENERIC_CMD_UPDATE_POSITION 1
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#define GENERIC_CMD_SET_TEXTURE_MOD 2
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#define GENERIC_CMD_SET_SPRITE 3
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#define GENERIC_CMD_PUNCHED 4
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#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 5
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std::string gob_cmd_set_properties(
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s16 hp_max,
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bool physical,
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float weight,
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core::aabbox3d<f32> collisionbox,
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std::string visual,
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v2f visual_size,
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core::array<std::string> textures,
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v2s16 spritediv,
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bool is_visible,
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bool makes_footstep_sound
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);
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std::string gob_cmd_update_position(
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v3f position,
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v3f velocity,
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v3f acceleration,
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f32 yaw,
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bool do_interpolate,
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bool is_movement_end,
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f32 update_interval
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);
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std::string gob_cmd_set_texture_mod(const std::string &mod);
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std::string gob_cmd_set_sprite(
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v2s16 p,
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u16 num_frames,
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f32 framelength,
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bool select_horiz_by_yawpitch
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);
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std::string gob_cmd_punched(s16 damage, s16 result_hp);
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#include "itemgroup.h"
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std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
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#endif
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