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https://github.com/luanti-org/luanti.git
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Use GenericCAO in place of LuaEntityCAO and PlayerCAO
This commit is contained in:
parent
443f45eca1
commit
92ae11bd3b
6 changed files with 559 additions and 963 deletions
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@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "gamedef.h"
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#include "player.h"
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#include "scriptapi.h"
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#include "genericobject.h"
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core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
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@ -351,6 +352,7 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
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m_velocity(0,0,0),
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m_acceleration(0,0,0),
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m_yaw(0),
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m_properties_sent(true),
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m_last_sent_yaw(0),
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m_last_sent_position(0,0,0),
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m_last_sent_velocity(0,0,0),
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@ -434,6 +436,15 @@ ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
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void LuaEntitySAO::step(float dtime, bool send_recommended)
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{
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if(!m_properties_sent)
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{
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m_properties_sent = true;
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std::string str = getPropertyPacket();
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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}
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m_last_sent_position_timer += dtime;
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if(m_prop->physical){
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@ -483,16 +494,10 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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if(m_armor_groups_sent == false){
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m_armor_groups_sent = true;
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std::ostringstream os(std::ios::binary);
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writeU8(os, LUAENTITY_CMD_UPDATE_ARMOR_GROUPS);
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writeU16(os, m_armor_groups.size());
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for(ItemGroupList::const_iterator i = m_armor_groups.begin();
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i != m_armor_groups.end(); i++){
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os<<serializeString(i->first);
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writeS16(os, i->second);
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}
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std::string str = gob_cmd_update_armor_groups(
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m_armor_groups);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, os.str());
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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}
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}
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@ -500,18 +505,19 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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std::string LuaEntitySAO::getClientInitializationData()
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{
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std::ostringstream os(std::ios::binary);
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// version
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writeU8(os, 1);
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// pos
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writeU8(os, 0); // version
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os<<serializeString(""); // name
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writeU8(os, 0); // is_player
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writeV3F1000(os, m_base_position);
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// yaw
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writeF1000(os, m_yaw);
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// hp
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writeS16(os, m_hp);
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// properties
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std::ostringstream prop_os(std::ios::binary);
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m_prop->serialize(prop_os);
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os<<serializeLongString(prop_os.str());
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writeU8(os, 3); // number of messages stuffed in here
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os<<serializeLongString(getPropertyPacket()); // message 1
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os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
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os<<serializeLongString(gob_cmd_set_sprite( // 3
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m_prop->initial_sprite_basepos,
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1, 1.0, false
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));
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// return result
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return os.str();
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}
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@ -574,15 +580,9 @@ int LuaEntitySAO::punch(v3f dir,
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<<" hp, health now "<<getHP()<<" hp"<<std::endl;
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, LUAENTITY_CMD_PUNCHED);
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// damage
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writeS16(os, result.damage);
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// result_hp
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writeS16(os, getHP());
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std::string str = gob_cmd_punched(result.damage, getHP());
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, os.str());
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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}
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@ -683,29 +683,23 @@ float LuaEntitySAO::getYaw()
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void LuaEntitySAO::setTextureMod(const std::string &mod)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, LUAENTITY_CMD_SET_TEXTURE_MOD);
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// parameters
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os<<serializeString(mod);
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std::string str = gob_cmd_set_texture_mod(mod);
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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}
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void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
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bool select_horiz_by_yawpitch)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, LUAENTITY_CMD_SET_SPRITE);
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// parameters
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writeV2S16(os, p);
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writeU16(os, num_frames);
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writeF1000(os, framelength);
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writeU8(os, select_horiz_by_yawpitch);
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std::string str = gob_cmd_set_sprite(
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p,
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num_frames,
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framelength,
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select_horiz_by_yawpitch
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);
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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}
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@ -714,6 +708,22 @@ std::string LuaEntitySAO::getName()
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return m_init_name;
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}
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std::string LuaEntitySAO::getPropertyPacket()
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{
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return gob_cmd_set_properties(
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m_prop->hp_max,
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m_prop->physical,
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m_prop->weight,
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m_prop->collisionbox,
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m_prop->visual,
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m_prop->visual_size,
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m_prop->textures,
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m_prop->spritediv,
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true, // is_visible
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false // makes_footstep_sound
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);
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}
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void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
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{
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m_last_sent_move_precision = m_base_position.getDistanceFrom(
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@ -726,28 +736,17 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
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float update_interval = m_env->getSendRecommendedInterval();
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, LUAENTITY_CMD_UPDATE_POSITION);
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// do_interpolate
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writeU8(os, do_interpolate);
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// pos
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writeV3F1000(os, m_base_position);
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// velocity
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writeV3F1000(os, m_velocity);
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// acceleration
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writeV3F1000(os, m_acceleration);
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// yaw
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writeF1000(os, m_yaw);
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// is_end_position (for interpolation)
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writeU8(os, is_movement_end);
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// update_interval (for interpolation)
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writeF1000(os, update_interval);
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std::string str = gob_cmd_update_position(
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m_base_position,
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m_velocity,
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m_acceleration,
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m_yaw,
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do_interpolate,
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is_movement_end,
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update_interval
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);
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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m_messages_out.push_back(aom);
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ActiveObjectMessage aom(getId(), false, str);
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}
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/*
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@ -767,6 +766,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_):
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m_wield_index(0),
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m_position_not_sent(false),
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m_armor_groups_sent(false),
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m_properties_sent(true),
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m_teleported(false),
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m_inventory_not_sent(false),
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m_hp_not_sent(false),
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@ -827,18 +827,15 @@ bool PlayerSAO::unlimitedTransferDistance() const
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std::string PlayerSAO::getClientInitializationData()
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{
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std::ostringstream os(std::ios::binary);
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// version
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writeU8(os, 0);
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// name
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os<<serializeString(m_player->getName());
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// pos
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writeV3F1000(os, m_player->getPosition());
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// yaw
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writeU8(os, 0); // version
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os<<serializeString(m_player->getName()); // name
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writeU8(os, 1); // is_player
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writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0));
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writeF1000(os, m_player->getYaw());
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// dead
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writeU8(os, getHP() == 0);
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// wielded item
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os<<serializeString(getWieldedItem().getItemString());
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writeS16(os, getHP());
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writeU8(os, 2); // number of messages stuffed in here
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os<<serializeLongString(getPropertyPacket()); // message 1
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os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
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return os.str();
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}
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@ -850,6 +847,15 @@ std::string PlayerSAO::getStaticData()
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void PlayerSAO::step(float dtime, bool send_recommended)
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{
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if(!m_properties_sent)
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{
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m_properties_sent = true;
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std::string str = getPropertyPacket();
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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}
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m_time_from_last_punch += dtime;
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/*
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@ -895,30 +901,33 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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if(m_position_not_sent)
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{
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m_position_not_sent = false;
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std::ostringstream os(std::ios::binary);
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// command (0 = update position)
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writeU8(os, 0);
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// pos
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writeV3F1000(os, m_player->getPosition());
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// yaw
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writeF1000(os, m_player->getYaw());
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float update_interval = m_env->getSendRecommendedInterval();
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std::string str = gob_cmd_update_position(
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m_player->getPosition() + v3f(0,BS*1,0),
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v3f(0,0,0),
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v3f(0,0,0),
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m_player->getYaw(),
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true,
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false,
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update_interval
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);
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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ActiveObjectMessage aom(getId(), false, str);
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m_messages_out.push_back(aom);
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}
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if(m_wielded_item_not_sent)
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{
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m_wielded_item_not_sent = false;
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// GenericCAO has no special way to show this
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}
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std::ostringstream os(std::ios::binary);
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// command (3 = wielded item)
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writeU8(os, 3);
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// wielded item
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os<<serializeString(getWieldedItem().getItemString());
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if(m_armor_groups_sent == false){
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m_armor_groups_sent = true;
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std::string str = gob_cmd_update_armor_groups(
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m_armor_groups);
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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}
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}
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@ -959,8 +968,13 @@ int PlayerSAO::punch(v3f dir,
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// No effect if PvP disabled
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if(g_settings->getBool("enable_pvp") == false){
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if(puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER)
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if(puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER){
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std::string str = gob_cmd_punched(0, getHP());
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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return 0;
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}
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}
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HitParams hitparams = getHitParams(m_armor_groups, toolcap,
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@ -974,13 +988,9 @@ int PlayerSAO::punch(v3f dir,
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if(hitparams.hp != 0)
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{
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std::ostringstream os(std::ios::binary);
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// command (1 = punched)
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writeU8(os, 1);
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// damage
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writeS16(os, hitparams.hp);
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std::string str = gob_cmd_punched(hitparams.hp, getHP());
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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}
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@ -1019,13 +1029,11 @@ void PlayerSAO::setHP(s16 hp)
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// On death or reincarnation send an active object message
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if((hp == 0) != (oldhp == 0))
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{
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std::ostringstream os(std::ios::binary);
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// command (2 = update death state)
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writeU8(os, 2);
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// dead?
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writeU8(os, hp == 0);
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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// Will send new is_visible value based on (getHP()!=0)
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m_properties_sent = false;
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// Send new HP
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std::string str = gob_cmd_punched(0, getHP());
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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}
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}
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@ -1097,3 +1105,22 @@ void PlayerSAO::createCreativeInventory()
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scriptapi_get_creative_inventory(m_env->getLua(), this);
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}
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std::string PlayerSAO::getPropertyPacket()
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{
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core::array<std::string> textures;
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textures.push_back("player.png");
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textures.push_back("player_back.png");
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return gob_cmd_set_properties(
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PLAYER_MAX_HP,
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false,
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75,
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core::aabbox3d<f32>(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.),
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"upright_sprite",
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v2f(1, 2),
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textures,
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v2s16(1,1),
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(getHP() != 0), // is_visible
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true // makes_footstep_sound
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);
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}
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