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Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs
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8 changed files with 629 additions and 3 deletions
115
src/mapgen_v5.h
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115
src/mapgen_v5.h
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/*
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Minetest
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Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MAPGEN_V5_HEADER
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#define MAPGEN_V5_HEADER
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#include "mapgen.h"
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/////////////////// Mapgen V5 flags
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//#define MGV5_BLOBS 0x01
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extern FlagDesc flagdesc_mapgen_v5[];
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struct MapgenV5Params : public MapgenSpecificParams {
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u32 spflags;
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NoiseParams np_filler_depth;
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NoiseParams np_factor;
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NoiseParams np_height;
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NoiseParams np_cave1;
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NoiseParams np_cave2;
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NoiseParams np_ground;
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NoiseParams np_crumble;
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NoiseParams np_wetness;
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MapgenV5Params();
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~MapgenV5Params() {}
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void readParams(Settings *settings);
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void writeParams(Settings *settings);
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};
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class MapgenV5 : public Mapgen {
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public:
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EmergeManager *emerge;
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BiomeDefManager *bmgr;
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int ystride;
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int zstride;
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u32 flags;
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u32 spflags;
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u32 blockseed;
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v3s16 node_min;
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v3s16 node_max;
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v3s16 full_node_min;
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v3s16 full_node_max;
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Noise *noise_filler_depth;
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Noise *noise_factor;
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Noise *noise_height;
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Noise *noise_cave1;
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Noise *noise_cave2;
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Noise *noise_ground;
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Noise *noise_crumble;
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Noise *noise_wetness;
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Noise *noise_heat;
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Noise *noise_humidity;
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content_t c_stone;
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content_t c_dirt;
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content_t c_dirt_with_grass;
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content_t c_sand;
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content_t c_water_source;
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content_t c_lava_source;
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content_t c_ice;
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content_t c_gravel;
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content_t c_cobble;
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content_t c_desert_sand;
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content_t c_desert_stone;
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content_t c_mossycobble;
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content_t c_sandbrick;
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content_t c_stair_cobble;
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content_t c_stair_sandstone;
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MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge_);
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~MapgenV5();
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virtual void makeChunk(BlockMakeData *data);
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void calculateNoise();
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void generateBaseTerrain();
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void generateBlobs();
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void generateBiomes();
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void dustTopNodes();
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};
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struct MapgenFactoryV5 : public MapgenFactory {
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Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
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return new MapgenV5(mgid, params, emerge);
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};
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MapgenSpecificParams *createMapgenParams() {
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return new MapgenV5Params();
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};
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};
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#endif
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