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Global initialization of sound using SoundManagerGlobal (#7063)
* Global initialization of sound using SoundManagerGlobal
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5 changed files with 116 additions and 84 deletions
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@ -1219,7 +1219,7 @@ bool Game::initSound()
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#if USE_SOUND
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if (g_settings->getBool("enable_sound")) {
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infostream << "Attempting to use OpenAL audio" << std::endl;
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sound = createOpenALSoundManager(&soundfetcher);
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sound = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
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if (!sound)
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infostream << "Failed to initialize OpenAL audio" << std::endl;
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} else
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