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Global initialization of sound using SoundManagerGlobal (#7063)

* Global initialization of sound using SoundManagerGlobal
This commit is contained in:
nOOb3167 2018-03-23 15:31:43 +01:00 committed by Loïc Blot
parent 9fcc0c1217
commit 9293d8e271
5 changed files with 116 additions and 84 deletions

View file

@ -1219,7 +1219,7 @@ bool Game::initSound()
#if USE_SOUND
if (g_settings->getBool("enable_sound")) {
infostream << "Attempting to use OpenAL audio" << std::endl;
sound = createOpenALSoundManager(&soundfetcher);
sound = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
if (!sound)
infostream << "Failed to initialize OpenAL audio" << std::endl;
} else