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Refactor to centralize GUIButton styling/rendering code (#9090)
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18 changed files with 522 additions and 145 deletions
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src/gui/guiButtonItemImage.h
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src/gui/guiButtonItemImage.h
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "guiButton.h"
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#include "IGUIButton.h"
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using namespace irr;
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class Client;
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class GUIItemImage;
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class GUIButtonItemImage : public GUIButton
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{
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public:
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//! constructor
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GUIButtonItemImage(gui::IGUIEnvironment *environment, gui::IGUIElement *parent,
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s32 id, core::rect<s32> rectangle, std::string item,
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Client *client, bool noclip = false);
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//! Do not drop returned handle
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static GUIButtonItemImage *addButton(gui::IGUIEnvironment *environment,
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const core::rect<s32> &rectangle, IGUIElement *parent, s32 id,
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const wchar_t *text, std::string item, Client *client);
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private:
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std::string m_item_name;
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Client *m_client;
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GUIItemImage *m_image;
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};
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