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Refactor to centralize GUIButton styling/rendering code (#9090)
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18 changed files with 522 additions and 145 deletions
57
src/gui/guiButtonItemImage.cpp
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57
src/gui/guiButtonItemImage.cpp
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "guiButtonItemImage.h"
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#include "client/client.h"
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#include "client/hud.h" // drawItemStack
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#include "guiItemImage.h"
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#include "IGUIEnvironment.h"
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#include "itemdef.h"
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using namespace irr;
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using namespace gui;
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GUIButtonItemImage::GUIButtonItemImage(gui::IGUIEnvironment *environment, gui::IGUIElement *parent,
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s32 id, core::rect<s32> rectangle, std::string item, Client *client, bool noclip)
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: GUIButton (environment, parent, id, rectangle, noclip)
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{
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m_image = new GUIItemImage(environment, this, id,
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core::rect<s32>(0,0,rectangle.getWidth(),rectangle.getHeight()),
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item, getActiveFont(), client);
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sendToBack(m_image);
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m_item_name = item;
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m_client = client;
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}
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GUIButtonItemImage *GUIButtonItemImage::addButton(IGUIEnvironment *environment,
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const core::rect<s32> &rectangle, IGUIElement *parent, s32 id,
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const wchar_t *text, std::string item, Client *client)
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{
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GUIButtonItemImage *button = new GUIButtonItemImage(environment,
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parent ? parent : environment->getRootGUIElement(),
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id, rectangle, item, client);
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if (text)
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button->setText(text);
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button->drop();
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return button;
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}
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