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Mapgen: Refactor mapgen creation and management

- Move mapgen creation logic out of EmergeManager and into Mapgen
- Internally represent mapgen type as an enum value, instead of a string
- Remove the need for a MapgenFactory per mapgen
This commit is contained in:
kwolekr 2016-06-14 00:10:55 -04:00
parent 70e2c1c7d4
commit 92705306bf
12 changed files with 160 additions and 164 deletions

View file

@ -31,7 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "filesys.h"
#include "convert_json.h"
#include "serverlist.h"
#include "emerge.h"
#include "mapgen.h"
#include "sound.h"
#include "settings.h"
#include "log.h"
@ -707,7 +707,7 @@ int ModApiMainMenu::l_set_topleft_text(lua_State *L)
int ModApiMainMenu::l_get_mapgen_names(lua_State *L)
{
std::vector<const char *> names;
EmergeManager::getMapgenNames(&names, lua_toboolean(L, 1));
Mapgen::getMapgenNames(&names, lua_toboolean(L, 1));
lua_newtable(L);
for (size_t i = 0; i != names.size(); i++) {