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Fix server crashing on Lua errors

Previously, the server called FATAL_ERROR when a Lua error occured.
This caused a (mostly useless) core dump.
The server now simply throws an exception, which is caught and printed before
exiting with a non-zero return value.
This also fixes a number of instances where errors were logged multiple times.
This commit is contained in:
ShadowNinja 2015-10-29 14:48:10 -04:00
parent b872df6ef6
commit 9269a0ecc7
10 changed files with 58 additions and 80 deletions

View file

@ -276,11 +276,8 @@ Server::Server(
m_script = new GameScripting(this);
std::string script_path = getBuiltinLuaPath() + DIR_DELIM "init.lua";
std::string error_msg;
if (!m_script->loadMod(script_path, BUILTIN_MOD_NAME, &error_msg))
throw ModError("Failed to load and run " + script_path
+ "\nError from Lua:\n" + error_msg);
m_script->loadMod(script_path, BUILTIN_MOD_NAME);
// Print mods
infostream << "Server: Loading mods: ";
@ -291,26 +288,18 @@ Server::Server(
}
infostream << std::endl;
// Load and run "mod" scripts
for (std::vector<ModSpec>::iterator i = m_mods.begin();
i != m_mods.end(); ++i) {
const ModSpec &mod = *i;
for (std::vector<ModSpec>::iterator it = m_mods.begin();
it != m_mods.end(); ++it) {
const ModSpec &mod = *it;
if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
std::ostringstream err;
err << "Error loading mod \"" << mod.name
<< "\": mod_name does not follow naming conventions: "
<< "Only chararacters [a-z0-9_] are allowed." << std::endl;
errorstream << err.str().c_str();
throw ModError(err.str());
throw ModError("Error loading mod \"" + mod.name +
"\": Mod name does not follow naming conventions: "
"Only chararacters [a-z0-9_] are allowed.");
}
std::string script_path = mod.path + DIR_DELIM "init.lua";
std::string script_path = mod.path + DIR_DELIM + "init.lua";
infostream << " [" << padStringRight(mod.name, 12) << "] [\""
<< script_path << "\"]" << std::endl;
if (!m_script->loadMod(script_path, mod.name, &error_msg)) {
errorstream << "Server: Failed to load and run "
<< script_path << std::endl;
throw ModError("Failed to load and run " + script_path
+ "\nError from Lua:\n" + error_msg);
}
m_script->loadMod(script_path, mod.name);
}
// Read Textures and calculate sha1 sums
@ -483,7 +472,7 @@ void Server::step(float dtime)
{
DSTACK(FUNCTION_NAME);
// Limit a bit
if(dtime > 2.0)
if (dtime > 2.0)
dtime = 2.0;
{
MutexAutoLock lock(m_step_dtime_mutex);
@ -491,19 +480,13 @@ void Server::step(float dtime)
}
// Throw if fatal error occurred in thread
std::string async_err = m_async_fatal_error.get();
if(async_err != "") {
if (m_simple_singleplayer_mode) {
throw ServerError(async_err);
}
else {
if (!async_err.empty()) {
if (!m_simple_singleplayer_mode) {
m_env->kickAllPlayers(SERVER_ACCESSDENIED_CRASH,
g_settings->get("kick_msg_crash"),
g_settings->getBool("ask_reconnect_on_crash"));
errorstream << "UNRECOVERABLE error occurred. Stopping server. "
<< "Please fix the following error:" << std::endl
<< async_err << std::endl;
FATAL_ERROR(async_err.c_str());
}
throw ServerError(async_err);
}
}