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Fix server crashing on Lua errors
Previously, the server called FATAL_ERROR when a Lua error occured. This caused a (mostly useless) core dump. The server now simply throws an exception, which is caught and printed before exiting with a non-zero return value. This also fixes a number of instances where errors were logged multiple times.
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b872df6ef6
commit
9269a0ecc7
10 changed files with 58 additions and 80 deletions
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@ -243,8 +243,12 @@ void* AsyncWorkerThread::run()
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lua_State *L = getStack();
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std::string script = getServer()->getBuiltinLuaPath() + DIR_DELIM + "init.lua";
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if (!loadScript(script)) {
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FATAL_ERROR("execution of async base environment failed!");
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try {
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loadScript(script);
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} catch (const ModError &e) {
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errorstream << "Execution of async base environment failed: "
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<< e.what() << std::endl;
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FATAL_ERROR("Execution of async base environment failed");
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}
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int error_handler = PUSH_ERROR_HANDLER(L);
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@ -119,15 +119,15 @@ ScriptApiBase::~ScriptApiBase()
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lua_close(m_luastack);
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}
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bool ScriptApiBase::loadMod(const std::string &script_path,
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const std::string &mod_name, std::string *error)
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void ScriptApiBase::loadMod(const std::string &script_path,
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const std::string &mod_name)
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{
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ModNameStorer mod_name_storer(getStack(), mod_name);
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return loadScript(script_path, error);
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loadScript(script_path);
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}
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bool ScriptApiBase::loadScript(const std::string &script_path, std::string *error)
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void ScriptApiBase::loadScript(const std::string &script_path)
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{
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verbosestream << "Loading and running script from " << script_path << std::endl;
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@ -144,17 +144,11 @@ bool ScriptApiBase::loadScript(const std::string &script_path, std::string *erro
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ok = ok && !lua_pcall(L, 0, 0, error_handler);
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if (!ok) {
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std::string error_msg = lua_tostring(L, -1);
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if (error)
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*error = error_msg;
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errorstream << "========== ERROR FROM LUA ===========" << std::endl
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<< "Failed to load and run script from " << std::endl
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<< script_path << ":" << std::endl << std::endl
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<< error_msg << std::endl << std::endl
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<< "======= END OF ERROR FROM LUA ========" << std::endl;
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lua_pop(L, 1); // Pop error message from stack
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lua_pop(L, 2); // Pop error message and error handler
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throw ModError("Failed to load and run script from " +
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script_path + ":\n" + error_msg);
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}
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lua_pop(L, 1); // Pop error handler
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return ok;
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}
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// Push the list of callbacks (a lua table).
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@ -63,9 +63,9 @@ public:
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ScriptApiBase();
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virtual ~ScriptApiBase();
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bool loadMod(const std::string &script_path, const std::string &mod_name,
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std::string *error=NULL);
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bool loadScript(const std::string &script_path, std::string *error=NULL);
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// These throw a ModError on failure
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void loadMod(const std::string &script_path, const std::string &mod_name);
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void loadScript(const std::string &script_path);
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void runCallbacksRaw(int nargs,
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RunCallbacksMode mode, const char *fxn);
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