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Fix server crashing on Lua errors

Previously, the server called FATAL_ERROR when a Lua error occured.
This caused a (mostly useless) core dump.
The server now simply throws an exception, which is caught and printed before
exiting with a non-zero return value.
This also fixes a number of instances where errors were logged multiple times.
This commit is contained in:
ShadowNinja 2015-10-29 14:48:10 -04:00
parent b872df6ef6
commit 9269a0ecc7
10 changed files with 58 additions and 80 deletions

View file

@ -243,8 +243,12 @@ void* AsyncWorkerThread::run()
lua_State *L = getStack();
std::string script = getServer()->getBuiltinLuaPath() + DIR_DELIM + "init.lua";
if (!loadScript(script)) {
FATAL_ERROR("execution of async base environment failed!");
try {
loadScript(script);
} catch (const ModError &e) {
errorstream << "Execution of async base environment failed: "
<< e.what() << std::endl;
FATAL_ERROR("Execution of async base environment failed");
}
int error_handler = PUSH_ERROR_HANDLER(L);

View file

@ -119,15 +119,15 @@ ScriptApiBase::~ScriptApiBase()
lua_close(m_luastack);
}
bool ScriptApiBase::loadMod(const std::string &script_path,
const std::string &mod_name, std::string *error)
void ScriptApiBase::loadMod(const std::string &script_path,
const std::string &mod_name)
{
ModNameStorer mod_name_storer(getStack(), mod_name);
return loadScript(script_path, error);
loadScript(script_path);
}
bool ScriptApiBase::loadScript(const std::string &script_path, std::string *error)
void ScriptApiBase::loadScript(const std::string &script_path)
{
verbosestream << "Loading and running script from " << script_path << std::endl;
@ -144,17 +144,11 @@ bool ScriptApiBase::loadScript(const std::string &script_path, std::string *erro
ok = ok && !lua_pcall(L, 0, 0, error_handler);
if (!ok) {
std::string error_msg = lua_tostring(L, -1);
if (error)
*error = error_msg;
errorstream << "========== ERROR FROM LUA ===========" << std::endl
<< "Failed to load and run script from " << std::endl
<< script_path << ":" << std::endl << std::endl
<< error_msg << std::endl << std::endl
<< "======= END OF ERROR FROM LUA ========" << std::endl;
lua_pop(L, 1); // Pop error message from stack
lua_pop(L, 2); // Pop error message and error handler
throw ModError("Failed to load and run script from " +
script_path + ":\n" + error_msg);
}
lua_pop(L, 1); // Pop error handler
return ok;
}
// Push the list of callbacks (a lua table).

View file

@ -63,9 +63,9 @@ public:
ScriptApiBase();
virtual ~ScriptApiBase();
bool loadMod(const std::string &script_path, const std::string &mod_name,
std::string *error=NULL);
bool loadScript(const std::string &script_path, std::string *error=NULL);
// These throw a ModError on failure
void loadMod(const std::string &script_path, const std::string &mod_name);
void loadScript(const std::string &script_path);
void runCallbacksRaw(int nargs,
RunCallbacksMode mode, const char *fxn);