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Fix server crashing on Lua errors

Previously, the server called FATAL_ERROR when a Lua error occured.
This caused a (mostly useless) core dump.
The server now simply throws an exception, which is caught and printed before
exiting with a non-zero return value.
This also fixes a number of instances where errors were logged multiple times.
This commit is contained in:
ShadowNinja 2015-10-29 14:48:10 -04:00
parent b872df6ef6
commit 9269a0ecc7
10 changed files with 58 additions and 80 deletions

View file

@ -52,10 +52,10 @@ public:
}
};
class LuaError : public ServerError
class LuaError : public ModError
{
public:
LuaError(const std::string &s) : ServerError(s) {}
LuaError(const std::string &s) : ModError(s) {}
};