mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-11 17:51:04 +00:00
Fix server crashing on Lua errors
Previously, the server called FATAL_ERROR when a Lua error occured. This caused a (mostly useless) core dump. The server now simply throws an exception, which is caught and printed before exiting with a non-zero return value. This also fixes a number of instances where errors were logged multiple times.
This commit is contained in:
parent
b872df6ef6
commit
9269a0ecc7
10 changed files with 58 additions and 80 deletions
|
@ -238,13 +238,13 @@ bool GUIEngine::loadMainMenuScript()
|
|||
}
|
||||
|
||||
std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
|
||||
if (m_script->loadScript(script)) {
|
||||
try {
|
||||
m_script->loadScript(script);
|
||||
// Menu script loaded
|
||||
return true;
|
||||
} else {
|
||||
infostream
|
||||
<< "GUIEngine: execution of menu script in: \""
|
||||
<< m_scriptdir << "\" failed!" << std::endl;
|
||||
} catch (const ModError &e) {
|
||||
errorstream << "GUIEngine: execution of menu script failed: "
|
||||
<< e.what() << std::endl;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue