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C++ modernize: Pragma once (#6264)
* Migrate cpp headers to pragma once
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236 changed files with 288 additions and 1028 deletions
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@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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Eg. if you have this constant somewhere that you just can't get right
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by changing it and recompiling all over again:
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v3f wield_position = v3f(55, -35, 65);
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Make it look like this:
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v3f wield_position = v3f(55, -35, 65);
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QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.X, 0, 100);
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@ -35,19 +35,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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keymap_quicktune_next
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keymap_quicktune_dec
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keymap_quicktune_inc
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Once you have modified the values at runtime and then quit, the game
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will print out all the modified values at the end:
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Modified quicktune values:
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wield_position.X = 60
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wield_position.Y = -30
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wield_position.Z = 65
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The QUICKTUNE macros shouldn't generally be left in committed code.
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*/
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#ifndef QUICKTUNE_HEADER
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#define QUICKTUNE_HEADER
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#pragma once
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#include <string>
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#include <map>
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@ -99,6 +98,3 @@ void updateQuicktuneValue(const std::string &name, QuicktuneValue &val);
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#define QUICKTUNE_AUTONAME(type_, var, min_, max_)\
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QUICKTUNE(type_, var, min_, max_, #var)
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#endif
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