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Various fixes

Fix binormal and tangent
Fix inconsistent sunrise/sunset timings and bright foliage at night
This commit is contained in:
Gefüllte Taubenbrust 2024-12-22 20:26:41 +01:00
parent e7c7441429
commit 91f614cbee
4 changed files with 20 additions and 18 deletions

View file

@ -674,11 +674,10 @@ ShaderInfo ShaderSource::generateShader(const std::string &name,
bool enable_waving_water = g_settings->getBool("enable_waving_water");
shaders_header << "#define ENABLE_WAVING_WATER " << enable_waving_water << "\n";
if (enable_waving_water) {
shaders_header << "#define WATER_WAVE_HEIGHT " << g_settings->getFloat("water_wave_height") << "\n";
shaders_header << "#define WATER_WAVE_LENGTH " << g_settings->getFloat("water_wave_length") << "\n";
shaders_header << "#define WATER_WAVE_SPEED " << g_settings->getFloat("water_wave_speed") << "\n";
}
shaders_header << "#define WATER_WAVE_HEIGHT " << g_settings->getFloat("water_wave_height") << "\n";
shaders_header << "#define WATER_WAVE_LENGTH " << g_settings->getFloat("water_wave_length") << "\n";
shaders_header << "#define WATER_WAVE_SPEED " << g_settings->getFloat("water_wave_speed") << "\n";
switch (material_type) {
case TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT:
case TILE_MATERIAL_WAVING_LIQUID_OPAQUE: