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Various fixes
Fix binormal and tangent Fix inconsistent sunrise/sunset timings and bright foliage at night
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4 changed files with 20 additions and 18 deletions
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@ -674,11 +674,10 @@ ShaderInfo ShaderSource::generateShader(const std::string &name,
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bool enable_waving_water = g_settings->getBool("enable_waving_water");
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shaders_header << "#define ENABLE_WAVING_WATER " << enable_waving_water << "\n";
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if (enable_waving_water) {
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shaders_header << "#define WATER_WAVE_HEIGHT " << g_settings->getFloat("water_wave_height") << "\n";
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shaders_header << "#define WATER_WAVE_LENGTH " << g_settings->getFloat("water_wave_length") << "\n";
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shaders_header << "#define WATER_WAVE_SPEED " << g_settings->getFloat("water_wave_speed") << "\n";
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}
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shaders_header << "#define WATER_WAVE_HEIGHT " << g_settings->getFloat("water_wave_height") << "\n";
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shaders_header << "#define WATER_WAVE_LENGTH " << g_settings->getFloat("water_wave_length") << "\n";
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shaders_header << "#define WATER_WAVE_SPEED " << g_settings->getFloat("water_wave_speed") << "\n";
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switch (material_type) {
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case TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT:
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case TILE_MATERIAL_WAVING_LIQUID_OPAQUE:
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