1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-08-11 17:51:04 +00:00

Script API: Check that SAOs are still usable before attempting to use them

This commit is contained in:
sfan5 2020-02-11 13:23:03 +01:00
parent b14aa1c847
commit 91eef646a5
3 changed files with 8 additions and 10 deletions

View file

@ -1768,10 +1768,7 @@ void Server::SendTimeOfDay(session_t peer_id, u16 time, f32 time_speed)
void Server::SendPlayerHP(session_t peer_id)
{
PlayerSAO *playersao = getPlayerSAO(peer_id);
// In some rare case if the player is disconnected
// while Lua call l_punch, for example, this can be NULL
if (!playersao)
return;
assert(playersao);
SendHP(peer_id, playersao->getHP());
m_script->player_event(playersao,"health_changed");
@ -2701,10 +2698,7 @@ void Server::sendDetachedInventories(session_t peer_id, bool incremental)
void Server::DiePlayer(session_t peer_id, const PlayerHPChangeReason &reason)
{
PlayerSAO *playersao = getPlayerSAO(peer_id);
// In some rare cases this can be NULL -- if the player is disconnected
// when a Lua function modifies l_punch, for example
if (!playersao)
return;
assert(playersao);
infostream << "Server::DiePlayer(): Player "
<< playersao->getPlayer()->getName()