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Make mapgen factory setup more elegant, add mapgen_v6.h
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parent
035933f806
commit
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7 changed files with 295 additions and 235 deletions
136
src/mapgen.h
136
src/mapgen.h
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@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapnode.h"
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#include "noise.h"
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#include "settings.h"
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#include <map>
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/////////////////// Mapgen flags
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#define MG_TREES 0x01
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@ -34,39 +35,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define MGV6_FORESTS 0x08
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#define MGV6_BIOME_BLEND 0x10
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#define AVERAGE_MUD_AMOUNT 4
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class BiomeDefManager;
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class Biome;
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//struct BlockMakeData;
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class EmergeManager;
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class MapBlock;
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class ManualMapVoxelManipulator;
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class VoxelManipulator;
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class INodeDefManager;
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extern NoiseParams nparams_v6_def_terrain_base;
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extern NoiseParams nparams_v6_def_terrain_higher;
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extern NoiseParams nparams_v6_def_steepness;
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extern NoiseParams nparams_v6_def_height_select;
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extern NoiseParams nparams_v6_def_trees;
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extern NoiseParams nparams_v6_def_mud;
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extern NoiseParams nparams_v6_def_beach;
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extern NoiseParams nparams_v6_def_biome;
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extern NoiseParams nparams_v6_def_cave;
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extern NoiseParams nparams_v7_def_terrain;
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extern NoiseParams nparams_v7_def_bgroup;
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extern NoiseParams nparams_v7_def_heat;
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extern NoiseParams nparams_v7_def_humidity;
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enum BiomeType
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{
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BT_NORMAL,
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BT_DESERT
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};
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struct BlockMakeData {
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bool no_op;
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ManualMapVoxelManipulator *vmanip;
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@ -81,7 +57,6 @@ struct BlockMakeData {
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~BlockMakeData();
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};
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struct MapgenParams {
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std::string mg_name;
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int chunksize;
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@ -96,41 +71,11 @@ struct MapgenParams {
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chunksize = 5;
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flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
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}
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static MapgenParams *createMapgenParams(std::string &mgname);
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static MapgenParams *getParamsFromSettings(Settings *settings);
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virtual bool readParams(Settings *settings) = 0;
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virtual void writeParams(Settings *settings) {};
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};
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struct MapgenV6Params : public MapgenParams {
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float freq_desert;
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float freq_beach;
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NoiseParams *np_terrain_base;
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NoiseParams *np_terrain_higher;
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NoiseParams *np_steepness;
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NoiseParams *np_height_select;
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NoiseParams *np_trees;
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NoiseParams *np_mud;
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NoiseParams *np_beach;
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NoiseParams *np_biome;
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NoiseParams *np_cave;
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MapgenV6Params() {
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freq_desert = 0.45;
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freq_beach = 0.15;
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np_terrain_base = &nparams_v6_def_terrain_base;
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np_terrain_higher = &nparams_v6_def_terrain_higher;
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np_steepness = &nparams_v6_def_steepness;
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np_height_select = &nparams_v6_def_height_select;
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np_trees = &nparams_v6_def_trees;
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np_mud = &nparams_v6_def_mud;
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np_beach = &nparams_v6_def_beach;
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np_biome = &nparams_v6_def_biome;
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np_cave = &nparams_v6_def_cave;
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}
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};
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class Mapgen {
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public:
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int seed;
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@ -147,64 +92,16 @@ public:
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static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
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};
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class MapgenV6 : public Mapgen {
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public:
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//ManualMapVoxelManipulator &vmanip;
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int ystride;
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v3s16 csize;
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v3s16 node_min;
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v3s16 node_max;
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Noise *noise_terrain_base;
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Noise *noise_terrain_higher;
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Noise *noise_steepness;
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Noise *noise_height_select;
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Noise *noise_trees;
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Noise *noise_mud;
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Noise *noise_beach;
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Noise *noise_biome;
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float *map_terrain_base;
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float *map_terrain_higher;
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float *map_steepness;
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float *map_height_select;
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float *map_trees;
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float *map_mud;
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float *map_beach;
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float *map_biome;
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NoiseParams *np_cave;
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u32 flags;
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float freq_desert;
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float freq_beach;
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MapgenV6(int mapgenid, MapgenV6Params *params);
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~MapgenV6();
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void makeChunk(BlockMakeData *data);
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int getGroundLevelAtPoint(v2s16 p);
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double baseRockLevelFromNoise(v2s16 p);
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static s16 find_ground_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef);
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static s16 find_stone_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef);
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void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree, INodeDefManager *ndef);
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double tree_amount_2d(u64 seed, v2s16 p);
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bool block_is_underground(u64 seed, v3s16 blockpos);
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double base_rock_level_2d(u64 seed, v2s16 p);
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s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
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double get_mud_add_amount(u64 seed, v2s16 p);
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bool get_have_beach(u64 seed, v2s16 p2d);
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BiomeType get_biome(u64 seed, v2s16 p2d);
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u32 get_blockseed(u64 seed, v3s16 p);
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struct MapgenFactory {
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virtual Mapgen *createMapgen(int mgid, MapgenParams *params,
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EmergeManager *emerge) = 0;
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virtual MapgenParams *createMapgenParams() = 0;
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};
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class EmergeManager {
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public:
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std::map<std::string, MapgenFactory *> mglist;
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//settings
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MapgenParams *params;
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@ -214,12 +111,19 @@ public:
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//biome manager
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BiomeDefManager *biomedef;
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EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef, MapgenParams *mgparams);
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EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef);
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~EmergeManager();
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void initMapgens(MapgenParams *mgparams);
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Mapgen *createMapgen(std::string mgname, int mgid,
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MapgenParams *mgparams, EmergeManager *emerge);
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MapgenParams *createMapgenParams(std::string mgname);
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Mapgen *getMapgen();
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void addBlockToQueue();
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bool registerMapgen(std::string name, MapgenFactory *mgfactory);
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MapgenParams *getParamsFromSettings(Settings *settings);
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//mapgen helper methods
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Biome *getBiomeAtPoint(v3s16 p);
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int getGroundLevelAtPoint(v2s16 p);
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