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Make mapgen factory setup more elegant, add mapgen_v6.h

This commit is contained in:
kwolekr 2013-01-22 22:32:30 -05:00
parent 035933f806
commit 91e88196c7
7 changed files with 295 additions and 235 deletions

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@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapnode.h"
#include "noise.h"
#include "settings.h"
#include <map>
/////////////////// Mapgen flags
#define MG_TREES 0x01
@ -34,39 +35,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define MGV6_FORESTS 0x08
#define MGV6_BIOME_BLEND 0x10
#define AVERAGE_MUD_AMOUNT 4
class BiomeDefManager;
class Biome;
//struct BlockMakeData;
class EmergeManager;
class MapBlock;
class ManualMapVoxelManipulator;
class VoxelManipulator;
class INodeDefManager;
extern NoiseParams nparams_v6_def_terrain_base;
extern NoiseParams nparams_v6_def_terrain_higher;
extern NoiseParams nparams_v6_def_steepness;
extern NoiseParams nparams_v6_def_height_select;
extern NoiseParams nparams_v6_def_trees;
extern NoiseParams nparams_v6_def_mud;
extern NoiseParams nparams_v6_def_beach;
extern NoiseParams nparams_v6_def_biome;
extern NoiseParams nparams_v6_def_cave;
extern NoiseParams nparams_v7_def_terrain;
extern NoiseParams nparams_v7_def_bgroup;
extern NoiseParams nparams_v7_def_heat;
extern NoiseParams nparams_v7_def_humidity;
enum BiomeType
{
BT_NORMAL,
BT_DESERT
};
struct BlockMakeData {
bool no_op;
ManualMapVoxelManipulator *vmanip;
@ -81,7 +57,6 @@ struct BlockMakeData {
~BlockMakeData();
};
struct MapgenParams {
std::string mg_name;
int chunksize;
@ -96,41 +71,11 @@ struct MapgenParams {
chunksize = 5;
flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
}
static MapgenParams *createMapgenParams(std::string &mgname);
static MapgenParams *getParamsFromSettings(Settings *settings);
virtual bool readParams(Settings *settings) = 0;
virtual void writeParams(Settings *settings) {};
};
struct MapgenV6Params : public MapgenParams {
float freq_desert;
float freq_beach;
NoiseParams *np_terrain_base;
NoiseParams *np_terrain_higher;
NoiseParams *np_steepness;
NoiseParams *np_height_select;
NoiseParams *np_trees;
NoiseParams *np_mud;
NoiseParams *np_beach;
NoiseParams *np_biome;
NoiseParams *np_cave;
MapgenV6Params() {
freq_desert = 0.45;
freq_beach = 0.15;
np_terrain_base = &nparams_v6_def_terrain_base;
np_terrain_higher = &nparams_v6_def_terrain_higher;
np_steepness = &nparams_v6_def_steepness;
np_height_select = &nparams_v6_def_height_select;
np_trees = &nparams_v6_def_trees;
np_mud = &nparams_v6_def_mud;
np_beach = &nparams_v6_def_beach;
np_biome = &nparams_v6_def_biome;
np_cave = &nparams_v6_def_cave;
}
};
class Mapgen {
public:
int seed;
@ -147,64 +92,16 @@ public:
static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
};
class MapgenV6 : public Mapgen {
public:
//ManualMapVoxelManipulator &vmanip;
int ystride;
v3s16 csize;
v3s16 node_min;
v3s16 node_max;
Noise *noise_terrain_base;
Noise *noise_terrain_higher;
Noise *noise_steepness;
Noise *noise_height_select;
Noise *noise_trees;
Noise *noise_mud;
Noise *noise_beach;
Noise *noise_biome;
float *map_terrain_base;
float *map_terrain_higher;
float *map_steepness;
float *map_height_select;
float *map_trees;
float *map_mud;
float *map_beach;
float *map_biome;
NoiseParams *np_cave;
u32 flags;
float freq_desert;
float freq_beach;
MapgenV6(int mapgenid, MapgenV6Params *params);
~MapgenV6();
void makeChunk(BlockMakeData *data);
int getGroundLevelAtPoint(v2s16 p);
double baseRockLevelFromNoise(v2s16 p);
static s16 find_ground_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef);
static s16 find_stone_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef);
void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree, INodeDefManager *ndef);
double tree_amount_2d(u64 seed, v2s16 p);
bool block_is_underground(u64 seed, v3s16 blockpos);
double base_rock_level_2d(u64 seed, v2s16 p);
s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
double get_mud_add_amount(u64 seed, v2s16 p);
bool get_have_beach(u64 seed, v2s16 p2d);
BiomeType get_biome(u64 seed, v2s16 p2d);
u32 get_blockseed(u64 seed, v3s16 p);
struct MapgenFactory {
virtual Mapgen *createMapgen(int mgid, MapgenParams *params,
EmergeManager *emerge) = 0;
virtual MapgenParams *createMapgenParams() = 0;
};
class EmergeManager {
public:
std::map<std::string, MapgenFactory *> mglist;
//settings
MapgenParams *params;
@ -214,12 +111,19 @@ public:
//biome manager
BiomeDefManager *biomedef;
EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef, MapgenParams *mgparams);
EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef);
~EmergeManager();
void initMapgens(MapgenParams *mgparams);
Mapgen *createMapgen(std::string mgname, int mgid,
MapgenParams *mgparams, EmergeManager *emerge);
MapgenParams *createMapgenParams(std::string mgname);
Mapgen *getMapgen();
void addBlockToQueue();
bool registerMapgen(std::string name, MapgenFactory *mgfactory);
MapgenParams *getParamsFromSettings(Settings *settings);
//mapgen helper methods
Biome *getBiomeAtPoint(v3s16 p);
int getGroundLevelAtPoint(v2s16 p);