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reorganized a lot of stuff and modified mapgen and objects slightly while doing it
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parent
3b098fd5dc
commit
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24 changed files with 2059 additions and 1626 deletions
10
src/map.cpp
10
src/map.cpp
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@ -26,10 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "utility.h"
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#include "voxel.h"
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#include "porting.h"
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#include "mineral.h"
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#include "noise.h"
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#include "serverobject.h"
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#include "content_mapnode.h"
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#include "mapgen.h"
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#include "nodemetadata.h"
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@ -901,7 +897,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
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{
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}
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#if 1
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#if 0
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/*
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If the new node is solid and there is grass below, change it to mud
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*/
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@ -2869,10 +2865,10 @@ MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load
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// format. Just go ahead and create the sector.
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if(fs::PathExists(sectordir))
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{
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dstream<<"ServerMap::loadSectorMeta(): Sector metafile "
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/*dstream<<"ServerMap::loadSectorMeta(): Sector metafile "
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<<fullpath<<" doesn't exist but directory does."
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<<" Continuing with a sector with no metadata."
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<<std::endl;
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<<std::endl;*/
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sector = new ServerMapSector(this, p2d);
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m_sectors.insert(p2d, sector);
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}
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