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https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
reorganized a lot of stuff and modified mapgen and objects slightly while doing it
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parent
3b098fd5dc
commit
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24 changed files with 2059 additions and 1626 deletions
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@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "common_irrlicht.h"
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#include "activeobject.h"
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#include "utility.h"
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/*
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@ -36,63 +35,6 @@ Some planning
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*/
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/*
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SmoothTranslator
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*/
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struct SmoothTranslator
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{
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v3f vect_old;
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f32 anim_counter;
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f32 anim_time;
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f32 anim_time_counter;
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v3f vect_show;
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v3f vect_aim;
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SmoothTranslator():
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vect_old(0,0,0),
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anim_counter(0),
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anim_time(0),
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anim_time_counter(0),
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vect_show(0,0,0),
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vect_aim(0,0,0)
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{}
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void init(v3f vect)
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{
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vect_old = vect;
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vect_show = vect;
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vect_aim = vect;
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}
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void update(v3f vect_new)
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{
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vect_old = vect_show;
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vect_aim = vect_new;
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if(anim_time < 0.001 || anim_time > 1.0)
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anim_time = anim_time_counter;
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else
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anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
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anim_time_counter = 0;
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anim_counter = 0;
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}
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void translate(f32 dtime)
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{
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anim_time_counter = anim_time_counter + dtime;
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anim_counter = anim_counter + dtime;
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v3f vect_move = vect_aim - vect_old;
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f32 moveratio = 1.0;
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if(anim_time > 0.001)
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moveratio = anim_time_counter / anim_time;
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// Move a bit less than should, to avoid oscillation
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moveratio = moveratio * 0.8;
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if(moveratio > 1.5)
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moveratio = 1.5;
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vect_show = vect_old + vect_move * moveratio;
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}
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};
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class ClientEnvironment;
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class ClientActiveObject : public ActiveObject
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@ -153,164 +95,5 @@ struct DistanceSortedActiveObject
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}
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};
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/*
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TestCAO
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*/
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class TestCAO : public ClientActiveObject
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{
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public:
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TestCAO();
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virtual ~TestCAO();
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u8 getType() const
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{
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return ACTIVEOBJECT_TYPE_TEST;
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}
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static ClientActiveObject* create();
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void addToScene(scene::ISceneManager *smgr);
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void removeFromScene();
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void updateLight(u8 light_at_pos);
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v3s16 getLightPosition();
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void updateNodePos();
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void step(float dtime, ClientEnvironment *env);
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void processMessage(const std::string &data);
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private:
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scene::IMeshSceneNode *m_node;
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v3f m_position;
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};
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/*
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ItemCAO
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*/
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class ItemCAO : public ClientActiveObject
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{
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public:
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ItemCAO();
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virtual ~ItemCAO();
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u8 getType() const
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{
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return ACTIVEOBJECT_TYPE_ITEM;
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}
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static ClientActiveObject* create();
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void addToScene(scene::ISceneManager *smgr);
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void removeFromScene();
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void updateLight(u8 light_at_pos);
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v3s16 getLightPosition();
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void updateNodePos();
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void step(float dtime, ClientEnvironment *env);
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void processMessage(const std::string &data);
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void initialize(const std::string &data);
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core::aabbox3d<f32>* getSelectionBox()
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{return &m_selection_box;}
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v3f getPosition()
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{return m_position;}
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private:
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core::aabbox3d<f32> m_selection_box;
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scene::IMeshSceneNode *m_node;
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v3f m_position;
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std::string m_inventorystring;
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};
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/*
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RatCAO
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*/
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class RatCAO : public ClientActiveObject
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{
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public:
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RatCAO();
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virtual ~RatCAO();
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u8 getType() const
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{
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return ACTIVEOBJECT_TYPE_RAT;
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}
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static ClientActiveObject* create();
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void addToScene(scene::ISceneManager *smgr);
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void removeFromScene();
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void updateLight(u8 light_at_pos);
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v3s16 getLightPosition();
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void updateNodePos();
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void step(float dtime, ClientEnvironment *env);
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void processMessage(const std::string &data);
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void initialize(const std::string &data);
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core::aabbox3d<f32>* getSelectionBox()
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{return &m_selection_box;}
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v3f getPosition()
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{return m_position;}
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private:
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core::aabbox3d<f32> m_selection_box;
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scene::IMeshSceneNode *m_node;
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v3f m_position;
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float m_yaw;
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SmoothTranslator pos_translator;
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};
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/*
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Oerkki1CAO
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*/
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class Oerkki1CAO : public ClientActiveObject
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{
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public:
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Oerkki1CAO();
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virtual ~Oerkki1CAO();
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u8 getType() const
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{
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return ACTIVEOBJECT_TYPE_OERKKI1;
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}
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static ClientActiveObject* create();
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void addToScene(scene::ISceneManager *smgr);
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void removeFromScene();
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void updateLight(u8 light_at_pos);
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v3s16 getLightPosition();
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void updateNodePos();
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void step(float dtime, ClientEnvironment *env);
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void processMessage(const std::string &data);
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void initialize(const std::string &data);
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core::aabbox3d<f32>* getSelectionBox()
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{return &m_selection_box;}
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v3f getPosition()
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{return pos_translator.vect_show;}
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//{return m_position;}
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private:
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IntervalLimiter m_attack_interval;
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core::aabbox3d<f32> m_selection_box;
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scene::IMeshSceneNode *m_node;
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v3f m_position;
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float m_yaw;
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SmoothTranslator pos_translator;
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};
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#endif
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