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reorganized a lot of stuff and modified mapgen and objects slightly while doing it

This commit is contained in:
Perttu Ahola 2011-06-26 15:48:56 +03:00
parent 3b098fd5dc
commit 91cfbe2891
24 changed files with 2059 additions and 1626 deletions

View file

@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common_irrlicht.h"
#include "activeobject.h"
#include "utility.h"
/*
@ -36,63 +35,6 @@ Some planning
*/
/*
SmoothTranslator
*/
struct SmoothTranslator
{
v3f vect_old;
f32 anim_counter;
f32 anim_time;
f32 anim_time_counter;
v3f vect_show;
v3f vect_aim;
SmoothTranslator():
vect_old(0,0,0),
anim_counter(0),
anim_time(0),
anim_time_counter(0),
vect_show(0,0,0),
vect_aim(0,0,0)
{}
void init(v3f vect)
{
vect_old = vect;
vect_show = vect;
vect_aim = vect;
}
void update(v3f vect_new)
{
vect_old = vect_show;
vect_aim = vect_new;
if(anim_time < 0.001 || anim_time > 1.0)
anim_time = anim_time_counter;
else
anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
anim_time_counter = 0;
anim_counter = 0;
}
void translate(f32 dtime)
{
anim_time_counter = anim_time_counter + dtime;
anim_counter = anim_counter + dtime;
v3f vect_move = vect_aim - vect_old;
f32 moveratio = 1.0;
if(anim_time > 0.001)
moveratio = anim_time_counter / anim_time;
// Move a bit less than should, to avoid oscillation
moveratio = moveratio * 0.8;
if(moveratio > 1.5)
moveratio = 1.5;
vect_show = vect_old + vect_move * moveratio;
}
};
class ClientEnvironment;
class ClientActiveObject : public ActiveObject
@ -153,164 +95,5 @@ struct DistanceSortedActiveObject
}
};
/*
TestCAO
*/
class TestCAO : public ClientActiveObject
{
public:
TestCAO();
virtual ~TestCAO();
u8 getType() const
{
return ACTIVEOBJECT_TYPE_TEST;
}
static ClientActiveObject* create();
void addToScene(scene::ISceneManager *smgr);
void removeFromScene();
void updateLight(u8 light_at_pos);
v3s16 getLightPosition();
void updateNodePos();
void step(float dtime, ClientEnvironment *env);
void processMessage(const std::string &data);
private:
scene::IMeshSceneNode *m_node;
v3f m_position;
};
/*
ItemCAO
*/
class ItemCAO : public ClientActiveObject
{
public:
ItemCAO();
virtual ~ItemCAO();
u8 getType() const
{
return ACTIVEOBJECT_TYPE_ITEM;
}
static ClientActiveObject* create();
void addToScene(scene::ISceneManager *smgr);
void removeFromScene();
void updateLight(u8 light_at_pos);
v3s16 getLightPosition();
void updateNodePos();
void step(float dtime, ClientEnvironment *env);
void processMessage(const std::string &data);
void initialize(const std::string &data);
core::aabbox3d<f32>* getSelectionBox()
{return &m_selection_box;}
v3f getPosition()
{return m_position;}
private:
core::aabbox3d<f32> m_selection_box;
scene::IMeshSceneNode *m_node;
v3f m_position;
std::string m_inventorystring;
};
/*
RatCAO
*/
class RatCAO : public ClientActiveObject
{
public:
RatCAO();
virtual ~RatCAO();
u8 getType() const
{
return ACTIVEOBJECT_TYPE_RAT;
}
static ClientActiveObject* create();
void addToScene(scene::ISceneManager *smgr);
void removeFromScene();
void updateLight(u8 light_at_pos);
v3s16 getLightPosition();
void updateNodePos();
void step(float dtime, ClientEnvironment *env);
void processMessage(const std::string &data);
void initialize(const std::string &data);
core::aabbox3d<f32>* getSelectionBox()
{return &m_selection_box;}
v3f getPosition()
{return m_position;}
private:
core::aabbox3d<f32> m_selection_box;
scene::IMeshSceneNode *m_node;
v3f m_position;
float m_yaw;
SmoothTranslator pos_translator;
};
/*
Oerkki1CAO
*/
class Oerkki1CAO : public ClientActiveObject
{
public:
Oerkki1CAO();
virtual ~Oerkki1CAO();
u8 getType() const
{
return ACTIVEOBJECT_TYPE_OERKKI1;
}
static ClientActiveObject* create();
void addToScene(scene::ISceneManager *smgr);
void removeFromScene();
void updateLight(u8 light_at_pos);
v3s16 getLightPosition();
void updateNodePos();
void step(float dtime, ClientEnvironment *env);
void processMessage(const std::string &data);
void initialize(const std::string &data);
core::aabbox3d<f32>* getSelectionBox()
{return &m_selection_box;}
v3f getPosition()
{return pos_translator.vect_show;}
//{return m_position;}
private:
IntervalLimiter m_attack_interval;
core::aabbox3d<f32> m_selection_box;
scene::IMeshSceneNode *m_node;
v3f m_position;
float m_yaw;
SmoothTranslator pos_translator;
};
#endif