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Pass clang-format on various cpp/header files (#5559)
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30 changed files with 138 additions and 183 deletions
31
src/light.h
31
src/light.h
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@ -38,30 +38,30 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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inline u8 diminish_light(u8 light)
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{
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if(light == 0)
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if (light == 0)
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return 0;
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if(light >= LIGHT_MAX)
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if (light >= LIGHT_MAX)
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return LIGHT_MAX - 1;
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return light - 1;
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}
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inline u8 diminish_light(u8 light, u8 distance)
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{
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if(distance >= light)
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if (distance >= light)
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return 0;
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return light - distance;
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return light - distance;
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}
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inline u8 undiminish_light(u8 light)
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{
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// We don't know if light should undiminish from this particular 0.
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// Thus, keep it at 0.
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if(light == 0)
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if (light == 0)
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return 0;
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if(light == LIGHT_MAX)
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if (light == LIGHT_MAX)
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return light;
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return light + 1;
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}
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@ -85,9 +85,9 @@ extern const u8 *light_decode_table;
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// 0 <= return value <= 255
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inline u8 decode_light(u8 light)
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{
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if(light > LIGHT_MAX)
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if (light > LIGHT_MAX)
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light = LIGHT_MAX;
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return light_decode_table[light];
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}
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@ -97,12 +97,12 @@ inline float decode_light_f(float light_f)
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{
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s32 i = (u32)(light_f * LIGHT_MAX + 0.5);
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if(i <= 0)
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if (i <= 0)
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return (float)light_decode_table[0] / 255.0;
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if(i >= LIGHT_MAX)
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if (i >= LIGHT_MAX)
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return (float)light_decode_table[LIGHT_MAX] / 255.0;
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float v1 = (float)light_decode_table[i-1] / 255.0;
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float v1 = (float)light_decode_table[i - 1] / 255.0;
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float v2 = (float)light_decode_table[i] / 255.0;
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float f0 = (float)i - 0.5;
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float f = light_f * LIGHT_MAX - f0;
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@ -119,11 +119,10 @@ void set_light_table(float gamma);
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inline u8 blend_light(u32 daylight_factor, u8 lightday, u8 lightnight)
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{
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u32 c = 1000;
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u32 l = ((daylight_factor * lightday + (c-daylight_factor) * lightnight))/c;
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if(l > LIGHT_SUN)
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u32 l = ((daylight_factor * lightday + (c - daylight_factor) * lightnight)) / c;
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if (l > LIGHT_SUN)
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l = LIGHT_SUN;
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return l;
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}
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#endif
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