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Add player:get_meta(), deprecate player attributes (#7202)
* Add player:get_meta(), deprecate player attributes
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22 changed files with 314 additions and 70 deletions
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src/script/lua_api/l_playermeta.h
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57
src/script/lua_api/l_playermeta.h
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2017-8 rubenwardy <rw@rubenwardy.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "lua_api/l_base.h"
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#include "lua_api/l_metadata.h"
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#include "irrlichttypes_bloated.h"
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#include "inventory.h"
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#include "metadata.h"
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class PlayerMetaRef : public MetaDataRef
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{
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private:
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Metadata *metadata = nullptr;
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static const char className[];
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static const luaL_Reg methods[];
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static PlayerMetaRef *checkobject(lua_State *L, int narg);
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virtual Metadata *getmeta(bool auto_create);
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virtual void clearMeta();
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virtual void reportMetadataChange();
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// garbage collector
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static int gc_object(lua_State *L);
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public:
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PlayerMetaRef(Metadata *metadata) : metadata(metadata) {}
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~PlayerMetaRef() = default;
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// Creates an ItemStackMetaRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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static void create(lua_State *L, Metadata *metadata);
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static void Register(lua_State *L);
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};
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