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Don't recalculate statustext initial color everytime & review fixes

This commit is contained in:
Loic Blot 2018-01-05 19:39:06 +01:00 committed by Loïc Blot
parent f40f4143df
commit 9146c6a50f
6 changed files with 24 additions and 21 deletions

View file

@ -1277,7 +1277,7 @@ private:
void updateChat(f32 dtime, const v2u32 &screensize);
static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
InputHandler *input;
InputHandler *input = nullptr;
Client *client = nullptr;
Server *server = nullptr;
@ -2669,9 +2669,9 @@ void Game::toggleFog()
{
m_flags.force_fog_off = !m_flags.force_fog_off;
if (m_flags.force_fog_off)
m_game_ui->showTranslatedStatusText("Fog disabled");
m_game_ui->showTranslatedStatusText("Fog disabled");
else
m_game_ui->showTranslatedStatusText("Fog enabled");
m_game_ui->showTranslatedStatusText("Fog enabled");
}
@ -2912,9 +2912,8 @@ inline void Game::step(f32 *dtime)
if (can_be_and_is_paused) { // This is for a singleplayer server
*dtime = 0; // No time passes
} else {
if (server) {
if (server)
server->step(*dtime);
}
client->step(*dtime);
}