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Don't recalculate statustext initial color everytime & review fixes

This commit is contained in:
Loic Blot 2018-01-05 19:39:06 +01:00 committed by Loïc Blot
parent f40f4143df
commit 9146c6a50f
6 changed files with 24 additions and 21 deletions

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@ -46,7 +46,7 @@ class GameUI
friend class TestGameUI;
public:
GameUI() = default;
GameUI();
~GameUI() = default;
// Flags that can, or may, change during main game loop
@ -100,10 +100,11 @@ private:
gui::IGUIStaticText *m_guitext_status = nullptr;
std::wstring m_statustext;
float m_statustext_time = 0.0f;
video::SColor m_statustext_initial_color;
gui::IGUIStaticText *m_guitext_chat; // Chat text
gui::IGUIStaticText *m_guitext_chat = nullptr; // Chat text
gui::IGUIStaticText *m_guitext_profiler; // Profiler text
gui::IGUIStaticText *m_guitext_profiler = nullptr; // Profiler text
u8 m_profiler_current_page = 0;
const u8 m_profiler_max_page = 3;
};