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extended content-type range

This commit is contained in:
Perttu Ahola 2011-07-23 16:55:26 +03:00
parent f706644a50
commit 90d793f8f3
27 changed files with 428 additions and 318 deletions

View file

@ -54,6 +54,24 @@ A list of "active blocks" in which stuff happens. (+=done)
+ This was left to be done by the old system and it sends only the
nearest ones.
Vim conversion regexpes for moving to extended content type storage:
%s/\(\.\|->\)d \([!=]=\)/\1getContent() \2/g
%s/content_features(\([^.]*\)\.d)/content_features(\1)/g
%s/\(\.\|->\)d = \([^;]*\);/\1setContent(\2);/g
%s/\(getNodeNoExNoEmerge([^)]*)\)\.d/\1.getContent()/g
%s/\(getNodeNoExNoEmerge(.*)\)\.d/\1.getContent()/g
%s/\.d;/.getContent();/g
%s/\(content_liquid\|content_flowing_liquid\|make_liquid_flowing\|content_pointable\)(\([^.]*\).d)/\1(\2.getContent())/g
Other things to note:
- node.d = node.param0 (only in raw serialization; use getContent() otherwise)
- node.param = node.param1
- node.dir = node.param2
- content_walkable(node.d) etc should be changed to
content_features(node).walkable etc
- Also check for lines that store the result of getContent to a 8-bit
variable and fix them (result of getContent() must be stored in
content_t, which is 16-bit)
Old, wild and random suggestions that probably won't be done:
-------------------------------------------------------------
@ -337,7 +355,7 @@ TODO: Restart irrlicht completely when coming back to main menu from game.
TODO: Merge bahamada's audio stuff (clean patch available)
TODO: Merge key configuration menu (no clean patch available)
TODO: Move content_features to mapnode_content_features.{h,cpp} or so
Making it more portable:
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