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extended content-type range

This commit is contained in:
Perttu Ahola 2011-07-23 16:55:26 +03:00
parent f706644a50
commit 90d793f8f3
27 changed files with 428 additions and 318 deletions

View file

@ -199,7 +199,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
/*
Add torches to mesh
*/
if(n.d == CONTENT_TORCH)
if(n.getContent() == CONTENT_TORCH)
{
video::SColor c(255,255,255,255);
@ -212,7 +212,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0),
};
v3s16 dir = unpackDir(n.dir);
v3s16 dir = unpackDir(n.param2);
for(s32 i=0; i<4; i++)
{
@ -262,7 +262,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
/*
Signs on walls
*/
else if(n.d == CONTENT_SIGN_WALL)
else if(n.getContent() == CONTENT_SIGN_WALL)
{
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
video::SColor c(255,l,l,l);
@ -277,7 +277,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, 0,0),
};
v3s16 dir = unpackDir(n.dir);
v3s16 dir = unpackDir(n.param2);
for(s32 i=0; i<4; i++)
{
@ -317,16 +317,16 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
/*
Add flowing water to mesh
*/
else if(n.d == CONTENT_WATER)
else if(n.getContent() == CONTENT_WATER)
{
bool top_is_water = false;
MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z));
if(ntop.d == CONTENT_WATER || ntop.d == CONTENT_WATERSOURCE)
if(ntop.getContent() == CONTENT_WATER || ntop.getContent() == CONTENT_WATERSOURCE)
top_is_water = true;
u8 l = 0;
// Use the light of the node on top if possible
if(content_features(ntop.d).param_type == CPT_LIGHT)
if(content_features(ntop).param_type == CPT_LIGHT)
l = decode_light(ntop.getLightBlend(data->m_daynight_ratio));
// Otherwise use the light of this node (the water)
else
@ -336,7 +336,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
// Neighbor water levels (key = relative position)
// Includes current node
core::map<v3s16, f32> neighbor_levels;
core::map<v3s16, u8> neighbor_contents;
core::map<v3s16, content_t> neighbor_contents;
core::map<v3s16, u8> neighbor_flags;
const u8 neighborflag_top_is_water = 0x01;
v3s16 neighbor_dirs[9] = {
@ -358,13 +358,13 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
// Check neighbor
v3s16 p2 = p + neighbor_dirs[i];
MapNode n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2);
if(n2.d != CONTENT_IGNORE)
if(n2.getContent() != CONTENT_IGNORE)
{
content = n2.d;
content = n2.getContent();
if(n2.d == CONTENT_WATERSOURCE)
if(n2.getContent() == CONTENT_WATERSOURCE)
level = (-0.5+node_water_level) * BS;
else if(n2.d == CONTENT_WATER)
else if(n2.getContent() == CONTENT_WATER)
level = (-0.5 + ((float)n2.param2 + 0.5) / 8.0
* node_water_level) * BS;
@ -373,7 +373,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
// doesn't exist
p2.Y += 1;
n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2);
if(n2.d == CONTENT_WATERSOURCE || n2.d == CONTENT_WATER)
if(n2.getContent() == CONTENT_WATERSOURCE || n2.getContent() == CONTENT_WATER)
flags |= neighborflag_top_is_water;
}
@ -581,14 +581,14 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
/*
Add water sources to mesh if using new style
*/
else if(n.d == CONTENT_WATERSOURCE && new_style_water)
else if(n.getContent() == CONTENT_WATERSOURCE && new_style_water)
{
//bool top_is_water = false;
bool top_is_air = false;
MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z));
/*if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE)
/*if(n.getContent() == CONTENT_WATER || n.getContent() == CONTENT_WATERSOURCE)
top_is_water = true;*/
if(n.d == CONTENT_AIR)
if(n.getContent() == CONTENT_AIR)
top_is_air = true;
/*if(top_is_water == true)
@ -628,7 +628,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
/*
Add leaves if using new style
*/
else if(n.d == CONTENT_LEAVES && new_style_leaves)
else if(n.getContent() == CONTENT_LEAVES && new_style_leaves)
{
/*u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));*/
u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
@ -696,7 +696,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
/*
Add glass
*/
else if(n.d == CONTENT_GLASS)
else if(n.getContent() == CONTENT_GLASS)
{
u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
video::SColor c(255,l,l,l);
@ -759,7 +759,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
/*
Add fence
*/
else if(n.d == CONTENT_FENCE)
else if(n.getContent() == CONTENT_FENCE)
{
u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
video::SColor c(255,l,l,l);
@ -785,7 +785,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
v3s16 p2 = p;
p2.X++;
MapNode n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2);
if(n2.d == CONTENT_FENCE)
if(n2.getContent() == CONTENT_FENCE)
{
pos = intToFloat(p+blockpos_nodes, BS);
pos.X += BS/2;
@ -811,7 +811,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
p2 = p;
p2.Z++;
n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2);
if(n2.d == CONTENT_FENCE)
if(n2.getContent() == CONTENT_FENCE)
{
pos = intToFloat(p+blockpos_nodes, BS);
pos.Z += BS/2;
@ -838,7 +838,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
/*
Add stones with minerals if stone is invisible
*/
else if(n.d == CONTENT_STONE && invisible_stone && n.getMineral() != MINERAL_NONE)
else if(n.getContent() == CONTENT_STONE && invisible_stone && n.getMineral() != MINERAL_NONE)
{
for(u32 j=0; j<6; j++)
{
@ -846,7 +846,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
v3s16 dir = g_6dirs[j];
/*u8 l = 0;
MapNode n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + dir);
if(content_features(n2.d).param_type == CPT_LIGHT)
if(content_features(n2).param_type == CPT_LIGHT)
l = decode_light(n2.getLightBlend(data->m_daynight_ratio));
else
l = 255;*/