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Put torch/signlike node on floor if no paramtype2 (#11074)

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Wuzzy 2021-04-20 17:50:03 +00:00 committed by GitHub
parent 16e5b39e1d
commit 90a7bd6a0a
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5 changed files with 44 additions and 28 deletions

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@ -313,12 +313,14 @@ static scene::SMesh *createSpecialNodeMesh(Client *client, MapNode n,
// keep it
} else if (f.param_type_2 == CPT2_WALLMOUNTED ||
f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
if (f.drawtype == NDT_TORCHLIKE)
n.setParam2(1);
else if (f.drawtype == NDT_SIGNLIKE ||
if (f.drawtype == NDT_TORCHLIKE ||
f.drawtype == NDT_SIGNLIKE ||
f.drawtype == NDT_NODEBOX ||
f.drawtype == NDT_MESH)
f.drawtype == NDT_MESH) {
n.setParam2(4);
}
} else if (f.drawtype == NDT_SIGNLIKE || f.drawtype == NDT_TORCHLIKE) {
n.setParam2(1);
}
gen.renderSingle(n.getContent(), n.getParam2());