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Put torch/signlike node on floor if no paramtype2 (#11074)
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5 changed files with 44 additions and 28 deletions
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@ -1140,14 +1140,20 @@ Look for examples in `games/devtest` or `games/minetest_game`.
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used to compensate for how `glasslike` reduces visual thickness.
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* `torchlike`
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* A single vertical texture.
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* If placed on top of a node, uses the first texture specified in `tiles`.
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* If placed against the underside of a node, uses the second texture
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specified in `tiles`.
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* If placed on the side of a node, uses the third texture specified in
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`tiles` and is perpendicular to that node.
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* If `paramtype2="[color]wallmounted":
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* If placed on top of a node, uses the first texture specified in `tiles`.
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* If placed against the underside of a node, uses the second texture
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specified in `tiles`.
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* If placed on the side of a node, uses the third texture specified in
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`tiles` and is perpendicular to that node.
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* If `paramtype2="none"`:
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* Will be rendered as if placed on top of a node (see
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above) and only the first texture is used.
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* `signlike`
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* A single texture parallel to, and mounted against, the top, underside or
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side of a node.
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* If `paramtype2="[color]wallmounted", it rotates according to `param2`
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* If `paramtype2="none"`, it will always be on the floor.
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* `plantlike`
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* Two vertical and diagonal textures at right-angles to each other.
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* See `paramtype2 = "meshoptions"` above for other options.
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