1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-08-01 17:38:41 +00:00

Put torch/signlike node on floor if no paramtype2 (#11074)

This commit is contained in:
Wuzzy 2021-04-20 17:50:03 +00:00 committed by GitHub
parent 16e5b39e1d
commit 90a7bd6a0a
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
5 changed files with 44 additions and 28 deletions

View file

@ -1140,14 +1140,20 @@ Look for examples in `games/devtest` or `games/minetest_game`.
used to compensate for how `glasslike` reduces visual thickness.
* `torchlike`
* A single vertical texture.
* If placed on top of a node, uses the first texture specified in `tiles`.
* If placed against the underside of a node, uses the second texture
specified in `tiles`.
* If placed on the side of a node, uses the third texture specified in
`tiles` and is perpendicular to that node.
* If `paramtype2="[color]wallmounted":
* If placed on top of a node, uses the first texture specified in `tiles`.
* If placed against the underside of a node, uses the second texture
specified in `tiles`.
* If placed on the side of a node, uses the third texture specified in
`tiles` and is perpendicular to that node.
* If `paramtype2="none"`:
* Will be rendered as if placed on top of a node (see
above) and only the first texture is used.
* `signlike`
* A single texture parallel to, and mounted against, the top, underside or
side of a node.
* If `paramtype2="[color]wallmounted", it rotates according to `param2`
* If `paramtype2="none"`, it will always be on the floor.
* `plantlike`
* Two vertical and diagonal textures at right-angles to each other.
* See `paramtype2 = "meshoptions"` above for other options.