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Make node definitions available to Lua

This commit is contained in:
Perttu Ahola 2011-11-26 02:26:19 +02:00
parent 77337271fc
commit 908db7c1d2
4 changed files with 141 additions and 55 deletions

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@ -116,6 +116,9 @@ void ContentFeatures::reset()
used_texturenames.clear();
/*
Actual data
NOTE: Most of this is always overridden by the default values given
in builtin.lua
*/
name = "";
drawtype = NDT_NORMAL;