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Add unittests for item movement code (#11885)
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14 changed files with 382 additions and 81 deletions
177
src/unittest/test_moveaction.cpp
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177
src/unittest/test_moveaction.cpp
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/*
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Minetest
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Copyright (C) 2022 Minetest core developers & community
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "test.h"
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#include "test_config.h"
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#include "mock_inventorymanager.h"
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#include "mock_server.h"
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#include "mock_serveractiveobject.h"
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#include <scripting_server.h>
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class TestMoveAction : public TestBase
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{
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public:
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TestMoveAction() { TestManager::registerTestModule(this); }
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const char *getName() { return "TestMoveAction"; }
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void runTests(IGameDef *gamedef);
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void testMove(ServerActiveObject *obj, IGameDef *gamedef);
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void testMoveSomewhere(ServerActiveObject *obj, IGameDef *gamedef);
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void testMoveUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
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void testMovePartial(ServerActiveObject *obj, IGameDef *gamedef);
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void testSwap(ServerActiveObject *obj, IGameDef *gamedef);
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void testSwapFromUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
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void testSwapToUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
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};
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static TestMoveAction g_test_instance;
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void TestMoveAction::runTests(IGameDef *gamedef)
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{
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MockServer server;
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ServerScripting server_scripting(&server);
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server_scripting.loadMod(Server::getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
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server_scripting.loadMod(std::string(HELPERS_PATH) + DIR_DELIM "helper_moveaction.lua", BUILTIN_MOD_NAME);
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MetricsBackend mb;
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ServerEnvironment server_env(nullptr, &server_scripting, &server, "", &mb);
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MockServerActiveObject obj(&server_env);
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TEST(testMove, &obj, gamedef);
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TEST(testMoveSomewhere, &obj, gamedef);
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TEST(testMoveUnallowed, &obj, gamedef);
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TEST(testMovePartial, &obj, gamedef);
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TEST(testSwap, &obj, gamedef);
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TEST(testSwapFromUnallowed, &obj, gamedef);
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TEST(testSwapToUnallowed, &obj, gamedef);
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}
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static ItemStack parse_itemstack(const char *s)
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{
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ItemStack item;
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item.deSerialize(s, nullptr);
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return item;
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}
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static void apply_action(const char *s, InventoryManager *inv, ServerActiveObject *obj, IGameDef *gamedef)
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{
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std::istringstream str(s);
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InventoryAction *action = InventoryAction::deSerialize(str);
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action->apply(inv, obj, gamedef);
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delete action;
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}
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void TestMoveAction::testMove(ServerActiveObject *obj, IGameDef *gamedef)
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{
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MockInventoryManager inv(gamedef);
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inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
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inv.p2.addList("main", 10);
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apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
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UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:stone 30");
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UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:stone 20");
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}
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void TestMoveAction::testMoveSomewhere(ServerActiveObject *obj, IGameDef *gamedef)
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{
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MockInventoryManager inv(gamedef);
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inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
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InventoryList *list = inv.p2.addList("main", 10);
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list->addItem(0, parse_itemstack("default:brick 10"));
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list->addItem(2, parse_itemstack("default:stone 85"));
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apply_action("MoveSomewhere 50 player:p1 main 0 player:p2 main", &inv, obj, gamedef);
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UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:brick 10");
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UASSERT(inv.p2.getList("main")->getItem(1).getItemString() == "default:stone 36");
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UASSERT(inv.p2.getList("main")->getItem(2).getItemString() == "default:stone 99");
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}
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void TestMoveAction::testMoveUnallowed(ServerActiveObject *obj, IGameDef *gamedef)
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{
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MockInventoryManager inv(gamedef);
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inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:water 50"));
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inv.p2.addList("main", 10);
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apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
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UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:water 50");
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UASSERT(inv.p2.getList("main")->getItem(0).empty())
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}
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void TestMoveAction::testMovePartial(ServerActiveObject *obj, IGameDef *gamedef)
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{
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MockInventoryManager inv(gamedef);
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inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:lava 50"));
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inv.p2.addList("main", 10);
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apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
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UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:lava 45");
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UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:lava 5");
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}
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void TestMoveAction::testSwap(ServerActiveObject *obj, IGameDef *gamedef)
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{
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MockInventoryManager inv(gamedef);
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inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
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inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:brick 60"));
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apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
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UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:brick 60");
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UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:stone 50");
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}
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void TestMoveAction::testSwapFromUnallowed(ServerActiveObject *obj, IGameDef *gamedef)
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{
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MockInventoryManager inv(gamedef);
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inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:water 50"));
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inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:brick 60"));
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apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
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UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:water 50");
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UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:brick 60");
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}
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void TestMoveAction::testSwapToUnallowed(ServerActiveObject *obj, IGameDef *gamedef)
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{
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MockInventoryManager inv(gamedef);
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inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
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inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:water 60"));
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apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
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UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:stone 50");
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UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:water 60");
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}
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