1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Mapgen: Various fixes and improvements

Lua_api.txt: Document 'minetest.registered_biomes'
Minimal: Remove 'mapgen_air' alias
Cavegen: Add fallback node for 'mapgen_ice'
Dungeongen: Add fallback node for 'mapgen_river_water_source'
Mgv5: Remove unnecessary '#include util/directiontables.h'
Add missing 'this->'s in makeChunk()
Mgv6: Edit empty line formatting
Remove leading spaces in makeChunk()
Add missing spaces after 'for' and 'if'
Mgv7: Edit empty line formatting
This commit is contained in:
paramat 2016-01-11 00:30:03 +00:00
parent 3e0ea3c6ed
commit 8fc8cb819b
7 changed files with 22 additions and 14 deletions

View file

@ -17,6 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "mapgen.h"
#include "voxel.h"
#include "noise.h"
@ -37,6 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mg_decoration.h"
#include "mapgen_v6.h"
FlagDesc flagdesc_mapgen_v6[] = {
{"jungles", MGV6_JUNGLES},
{"biomeblend", MGV6_BIOMEBLEND},
@ -47,7 +49,8 @@ FlagDesc flagdesc_mapgen_v6[] = {
{NULL, 0}
};
///////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge)
@ -197,7 +200,6 @@ void MapgenV6Params::writeParams(Settings *settings) const
//////////////////////// Some helper functions for the map generator
// Returns Y one under area minimum if not found
s16 MapgenV6::find_stone_level(v2s16 p2d)
{
@ -468,11 +470,11 @@ void MapgenV6::makeChunk(BlockMakeData *data)
assert(data->vmanip);
assert(data->nodedef);
assert(data->blockpos_requested.X >= data->blockpos_min.X &&
data->blockpos_requested.Y >= data->blockpos_min.Y &&
data->blockpos_requested.Z >= data->blockpos_min.Z);
data->blockpos_requested.Y >= data->blockpos_min.Y &&
data->blockpos_requested.Z >= data->blockpos_min.Z);
assert(data->blockpos_requested.X <= data->blockpos_max.X &&
data->blockpos_requested.Y <= data->blockpos_max.Y &&
data->blockpos_requested.Z <= data->blockpos_max.Z);
data->blockpos_requested.Y <= data->blockpos_max.Y &&
data->blockpos_requested.Z <= data->blockpos_max.Z);
this->generating = true;
this->vm = data->vmanip;
@ -808,7 +810,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
continue;
// Drop mud on side
for(u32 di = 0; di < 4; di++) {
for (u32 di = 0; di < 4; di++) {
v3s16 dirp = dirs4[di];
u32 i2 = i;
// Move to side
@ -833,7 +835,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
vm->m_area.add_y(em, i2, -1);
n2 = &vm->m_data[i2];
// if out of known area
if(vm->m_area.contains(i2) == false ||
if (vm->m_area.contains(i2) == false ||
n2->getContent() == CONTENT_IGNORE) {
dropped_to_unknown = true;
break;
@ -848,7 +850,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
if (!dropped_to_unknown) {
*n2 = *n;
// Set old place to be air (or water)
if(old_is_water)
if (old_is_water)
*n = MapNode(c_water_source);
else
*n = MapNode(CONTENT_AIR);