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Add core.get_dir_list

This commit is contained in:
ShadowNinja 2015-05-04 14:59:13 -04:00
parent 6c06330daf
commit 8f9af57314
7 changed files with 39 additions and 36 deletions

View file

@ -753,30 +753,6 @@ int ModApiMainMenu::l_get_texturepath_share(lua_State *L)
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_dirlist(lua_State *L)
{
const char *path = luaL_checkstring(L, 1);
bool dironly = lua_toboolean(L, 2);
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path);
unsigned int index = 1;
lua_newtable(L);
int table = lua_gettop(L);
for (unsigned int i=0;i< dirlist.size(); i++) {
if ((dirlist[i].dir) || (dironly == false)) {
lua_pushnumber(L,index);
lua_pushstring(L,dirlist[i].name.c_str());
lua_settable(L, table);
index++;
}
}
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_create_dir(lua_State *L) {
const char *path = luaL_checkstring(L, 1);
@ -1170,7 +1146,6 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
API_FCT(get_gamepath);
API_FCT(get_texturepath);
API_FCT(get_texturepath_share);
API_FCT(get_dirlist);
API_FCT(create_dir);
API_FCT(delete_dir);
API_FCT(copy_dir);
@ -1204,7 +1179,6 @@ void ModApiMainMenu::InitializeAsync(AsyncEngine& engine)
ASYNC_API_FCT(get_gamepath);
ASYNC_API_FCT(get_texturepath);
ASYNC_API_FCT(get_texturepath_share);
ASYNC_API_FCT(get_dirlist);
ASYNC_API_FCT(create_dir);
ASYNC_API_FCT(delete_dir);
ASYNC_API_FCT(copy_dir);