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Cpp11 initializers 2 (#5999)
* C++11 patchset 10: continue cleanup on constructors * Drop obsolete bool MainMenuData::enable_public (setting is called with cURL in server loop) * More classes cleanup * More classes cleanup + change NULL tests to boolean tests
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59 changed files with 326 additions and 639 deletions
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@ -42,63 +42,6 @@ class VoxelManipulator;
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#define BLOCK_TIMESTAMP_UNDEFINED 0xffffffff
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/*// Named by looking towards z+
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enum{
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FACE_BACK=0,
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FACE_TOP,
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FACE_RIGHT,
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FACE_FRONT,
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FACE_BOTTOM,
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FACE_LEFT
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};*/
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// NOTE: If this is enabled, set MapBlock to be initialized with
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// CONTENT_IGNORE.
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/*enum BlockGenerationStatus
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{
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// Completely non-generated (filled with CONTENT_IGNORE).
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BLOCKGEN_UNTOUCHED=0,
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// Trees or similar might have been blitted from other blocks to here.
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// Otherwise, the block contains CONTENT_IGNORE
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BLOCKGEN_FROM_NEIGHBORS=2,
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// Has been generated, but some neighbors might put some stuff in here
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// when they are generated.
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// Does not contain any CONTENT_IGNORE
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BLOCKGEN_SELF_GENERATED=4,
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// The block and all its neighbors have been generated
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BLOCKGEN_FULLY_GENERATED=6
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};*/
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#if 0
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enum
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{
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NODECONTAINER_ID_MAPBLOCK,
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NODECONTAINER_ID_MAPSECTOR,
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NODECONTAINER_ID_MAP,
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NODECONTAINER_ID_MAPBLOCKCACHE,
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NODECONTAINER_ID_VOXELMANIPULATOR,
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};
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class NodeContainer
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{
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public:
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virtual bool isValidPosition(v3s16 p) = 0;
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virtual MapNode getNode(v3s16 p) = 0;
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virtual void setNode(v3s16 p, MapNode & n) = 0;
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virtual u16 nodeContainerId() const = 0;
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MapNode getNodeNoEx(v3s16 p)
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{
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try{
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return getNode(p);
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}
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catch(InvalidPositionException &e){
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return MapNode(CONTENT_IGNORE);
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}
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}
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};
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#endif
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////
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//// MapBlock modified reason flags
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////
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@ -128,7 +71,7 @@ public:
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//// MapBlock itself
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////
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class MapBlock /*: public NodeContainer*/
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class MapBlock
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{
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public:
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MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy=false);
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@ -198,7 +141,7 @@ public:
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inline bool isDummy()
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{
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return (data == NULL);
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return !data;
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}
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inline void unDummify()
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@ -298,7 +241,7 @@ public:
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inline bool isValidPosition(s16 x, s16 y, s16 z)
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{
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return data != NULL
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return data
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&& x >= 0 && x < MAP_BLOCKSIZE
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&& y >= 0 && y < MAP_BLOCKSIZE
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&& z >= 0 && z < MAP_BLOCKSIZE;
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@ -350,7 +293,7 @@ public:
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inline MapNode getNodeNoCheck(s16 x, s16 y, s16 z, bool *valid_position)
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{
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*valid_position = data != NULL;
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*valid_position = data != nullptr;
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if (!valid_position)
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return MapNode(CONTENT_IGNORE);
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@ -380,7 +323,7 @@ public:
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inline void setNodeNoCheck(s16 x, s16 y, s16 z, MapNode & n)
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{
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if (data == NULL)
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if (!data)
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throw InvalidPositionException();
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data[z * zstride + y * ystride + x] = n;
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@ -579,7 +522,7 @@ public:
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*/
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#ifndef SERVER // Only on client
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MapBlockMesh *mesh;
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MapBlockMesh *mesh = nullptr;
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#endif
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NodeMetadataList m_node_metadata;
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@ -615,15 +558,15 @@ private:
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If NULL, block is a dummy block.
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Dummy blocks are used for caching not-found-on-disk blocks.
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*/
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MapNode *data;
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MapNode *data = nullptr;
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/*
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- On the server, this is used for telling whether the
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block has been modified from the one on disk.
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- On the client, this is used for nothing.
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*/
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u32 m_modified;
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u32 m_modified_reason;
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u32 m_modified = MOD_STATE_WRITE_NEEDED;
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u32 m_modified_reason = MOD_REASON_INITIAL;
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/*
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When propagating sunlight and the above block doesn't exist,
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@ -633,7 +576,7 @@ private:
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undeground with nothing visible above the ground except
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caves.
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*/
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bool is_underground;
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bool is_underground = false;
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/*!
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* Each bit indicates if light spreading was finished
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@ -643,33 +586,33 @@ private:
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* night X-, night Y-, night Z-, night Z+, night Y+, night X+,
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* day X-, day Y-, day Z-, day Z+, day Y+, day X+.
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*/
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u16 m_lighting_complete;
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u16 m_lighting_complete = 0xFFFF;
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// Whether day and night lighting differs
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bool m_day_night_differs;
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bool m_day_night_differs_expired;
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bool m_day_night_differs = false;
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bool m_day_night_differs_expired = true;
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bool m_generated;
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bool m_generated = false;
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/*
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When block is removed from active blocks, this is set to gametime.
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Value BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp.
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*/
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u32 m_timestamp;
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u32 m_timestamp = BLOCK_TIMESTAMP_UNDEFINED;
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// The on-disk (or to-be on-disk) timestamp value
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u32 m_disk_timestamp;
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u32 m_disk_timestamp = BLOCK_TIMESTAMP_UNDEFINED;
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/*
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When the block is accessed, this is set to 0.
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Map will unload the block when this reaches a timeout.
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*/
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float m_usage_timer;
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float m_usage_timer = 0;
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/*
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Reference count; currently used for determining if this block is in
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the list of blocks to be drawn.
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*/
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int m_refcount;
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int m_refcount = 0;
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};
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typedef std::vector<MapBlock*> MapBlockVect;
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