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Cpp11 initializers 2 (#5999)

* C++11 patchset 10: continue cleanup on constructors

* Drop obsolete bool MainMenuData::enable_public (setting is called with cURL in server loop)

* More classes cleanup

* More classes cleanup + change NULL tests to boolean tests
This commit is contained in:
Loïc Blot 2017-06-17 19:11:28 +02:00 committed by GitHub
parent 76be103a91
commit 8f7785771b
59 changed files with 326 additions and 639 deletions

View file

@ -65,12 +65,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Map::Map(std::ostream &dout, IGameDef *gamedef):
m_dout(dout),
m_gamedef(gamedef),
m_sector_cache(NULL),
m_nodedef(gamedef->ndef()),
m_transforming_liquid_loop_count_multiplier(1.0f),
m_unprocessed_count(0),
m_inc_trending_up_start_time(0),
m_queue_size_timer_started(false)
m_nodedef(gamedef->ndef())
{
}
@ -1240,8 +1235,7 @@ ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef,
EmergeManager *emerge):
Map(dout_server, gamedef),
settings_mgr(g_settings, savedir + DIR_DELIM + "map_meta.txt"),
m_emerge(emerge),
m_map_metadata_changed(true)
m_emerge(emerge)
{
verbosestream<<FUNCTION_NAME<<std::endl;
@ -2618,8 +2612,6 @@ bool ServerMap::repairBlockLight(v3s16 blockpos,
MMVManip::MMVManip(Map *map):
VoxelManipulator(),
m_is_dirty(false),
m_create_area(false),
m_map(map)
{
}