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Cpp11 initializers 2 (#5999)
* C++11 patchset 10: continue cleanup on constructors * Drop obsolete bool MainMenuData::enable_public (setting is called with cURL in server loop) * More classes cleanup * More classes cleanup + change NULL tests to boolean tests
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59 changed files with 326 additions and 639 deletions
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@ -34,62 +34,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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LocalPlayer::LocalPlayer(Client *client, const char *name):
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Player(name, client->idef()),
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parent(0),
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hp(PLAYER_MAX_HP),
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isAttached(false),
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touching_ground(false),
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in_liquid(false),
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in_liquid_stable(false),
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liquid_viscosity(0),
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is_climbing(false),
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swimming_vertical(false),
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// Movement overrides are multipliers and must be 1 by default
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physics_override_speed(1.0f),
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physics_override_jump(1.0f),
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physics_override_gravity(1.0f),
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physics_override_sneak(true),
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physics_override_sneak_glitch(false),
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physics_override_new_move(true), // Temporary option for old move code
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overridePosition(v3f(0,0,0)),
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last_position(v3f(0,0,0)),
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last_speed(v3f(0,0,0)),
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last_pitch(0),
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last_yaw(0),
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last_keyPressed(0),
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last_camera_fov(0),
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last_wanted_range(0),
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camera_impact(0.f),
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makes_footstep_sound(true),
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last_animation(NO_ANIM),
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hotbar_image(""),
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hotbar_selected_image(""),
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light_color(255,255,255,255),
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hurt_tilt_timer(0.0f),
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hurt_tilt_strength(0.0f),
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m_position(0,0,0),
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m_sneak_node(32767,32767,32767),
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m_sneak_node_bb_ymax(0), // To support temporary option for old move code
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m_sneak_node_bb_top(0,0,0,0,0,0),
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m_sneak_node_exists(false),
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m_need_to_get_new_sneak_node(true),
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m_sneak_ladder_detected(false),
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m_ledge_detected(false),
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m_old_node_below(32767,32767,32767),
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m_old_node_below_type("air"),
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m_can_jump(false),
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m_breath(PLAYER_MAX_BREATH),
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m_yaw(0),
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m_pitch(0),
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camera_barely_in_ceiling(false),
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m_collisionbox(-BS * 0.30, 0.0, -BS * 0.30, BS * 0.30, BS * 1.75, BS * 0.30),
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m_cao(NULL),
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m_client(client)
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{
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// Initialize hp to 0, so that no hearts will be shown if server
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// doesn't support health points
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hp = 0;
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eye_offset_first = v3f(0,0,0);
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eye_offset_third = v3f(0,0,0);
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}
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LocalPlayer::~LocalPlayer()
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