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Cpp11 initializers 2 (#5999)
* C++11 patchset 10: continue cleanup on constructors * Drop obsolete bool MainMenuData::enable_public (setting is called with cURL in server loop) * More classes cleanup * More classes cleanup + change NULL tests to boolean tests
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59 changed files with 326 additions and 639 deletions
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@ -202,7 +202,7 @@ void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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void TestCAO::removeFromScene(bool permanent)
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{
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if(m_node == NULL)
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if (!m_node)
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return;
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m_node->remove();
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@ -220,7 +220,7 @@ v3s16 TestCAO::getLightPosition()
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void TestCAO::updateNodePos()
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{
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if(m_node == NULL)
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if (!m_node)
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return;
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m_node->setPosition(m_position);
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@ -377,16 +377,16 @@ void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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void ItemCAO::removeFromScene(bool permanent)
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{
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if(m_node == NULL)
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if (!m_node)
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return;
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m_node->remove();
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m_node = NULL;
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m_node = nullptr;
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}
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void ItemCAO::updateLight(u8 light_at_pos)
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{
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if(m_node == NULL)
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if (!m_node)
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return;
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u8 li = decode_light(light_at_pos);
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@ -401,7 +401,7 @@ v3s16 ItemCAO::getLightPosition()
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void ItemCAO::updateNodePos()
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{
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if(m_node == NULL)
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if (!m_node)
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return;
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m_node->setPosition(m_position);
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@ -428,7 +428,7 @@ void ItemCAO::updateInfoText()
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void ItemCAO::updateTexture()
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{
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if(m_node == NULL)
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if (!m_node)
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return;
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// Create an inventory item to see what is its image
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@ -1155,13 +1155,13 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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updateTextures(m_previous_texture_modifier);
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}
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}
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if(getParent() == NULL && fabs(m_prop.automatic_rotate) > 0.001)
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if(!getParent() && fabs(m_prop.automatic_rotate) > 0.001)
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{
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m_yaw += dtime * m_prop.automatic_rotate * 180 / M_PI;
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updateNodePos();
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}
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if (getParent() == NULL && m_prop.automatic_face_movement_dir &&
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if (!getParent() && m_prop.automatic_face_movement_dir &&
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(fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001))
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{
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float optimal_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI
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@ -1408,7 +1408,7 @@ void GenericCAO::updateTextures(std::string mod)
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void GenericCAO::updateAnimation()
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{
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if(m_animated_meshnode == NULL)
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if (!m_animated_meshnode)
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return;
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if (m_animated_meshnode->getStartFrame() != m_animation_range.X ||
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@ -1426,7 +1426,7 @@ void GenericCAO::updateAnimation()
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void GenericCAO::updateBonePosition()
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{
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if(m_bone_position.empty() || m_animated_meshnode == NULL)
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if(m_bone_position.empty() || !m_animated_meshnode)
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return;
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m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render
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@ -1447,7 +1447,7 @@ void GenericCAO::updateBonePosition()
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void GenericCAO::updateAttachments()
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{
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if (getParent() == NULL) { // Detach or don't attach
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if (!getParent()) { // Detach or don't attach
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scene::ISceneNode *node = getSceneNode();
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if (node) {
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v3f old_position = node->getAbsolutePosition();
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