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Cpp11 initializers 2 (#5999)
* C++11 patchset 10: continue cleanup on constructors * Drop obsolete bool MainMenuData::enable_public (setting is called with cURL in server loop) * More classes cleanup * More classes cleanup + change NULL tests to boolean tests
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59 changed files with 326 additions and 639 deletions
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@ -221,7 +221,7 @@ Client::~Client()
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scene::IAnimatedMesh *mesh =
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m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);
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if (mesh != NULL)
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if (mesh)
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m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
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}
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@ -383,7 +383,7 @@ void Client::step(float dtime)
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*/
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// Control local player (0ms)
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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assert(player);
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player->applyControl(dtime);
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// Step environment
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@ -459,7 +459,7 @@ void Client::step(float dtime)
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if (block) {
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// Delete the old mesh
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delete block->mesh;
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block->mesh = NULL;
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block->mesh = nullptr;
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if (r.mesh) {
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minimap_mapblock = r.mesh->moveMinimapMapblock();
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@ -1370,7 +1370,7 @@ void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
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void Client::setPlayerControl(PlayerControl &control)
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{
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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assert(player);
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player->control = control;
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}
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@ -1394,7 +1394,7 @@ bool Client::getLocalInventoryUpdated()
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void Client::getLocalInventory(Inventory &dst)
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{
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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assert(player);
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dst = player->inventory;
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}
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@ -1407,7 +1407,7 @@ Inventory* Client::getInventory(const InventoryLocation &loc)
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case InventoryLocation::CURRENT_PLAYER:
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{
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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assert(player);
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return &player->inventory;
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}
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break;
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@ -1496,7 +1496,7 @@ void Client::setCrack(int level, v3s16 pos)
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u16 Client::getHP()
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{
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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assert(player);
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return player->hp;
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}
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@ -1529,7 +1529,7 @@ void Client::typeChatMessage(const std::wstring &message)
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// compatibility code
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if (m_proto_ver < 29) {
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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assert(player);
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std::wstring name = narrow_to_wide(player->getName());
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pushToChatQueue((std::wstring)L"<" + name + L"> " + message);
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}
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