1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-08-01 17:38:41 +00:00

Move generateTextureFromMesh to TextureSource to fix a texture leak

TextureSource has a list of textures to delete (m_texture_trash) so this
provides a proper, non-hacky way to delete RTT textures. Also, the prior,
hacky way of deleting them seems to be broken (see pull request #803).

To avoid header file clutter by repeating the same long list of
arguments over and over again, store the arguments of
generateTextureFromMesh in a struct called TextureFromMeshParams.

Also fix issue #782 (Only use bilinear (and others) on item textures
when settings allow it).
This commit is contained in:
Kahrl 2013-07-03 02:22:39 +02:00
parent b1ef850877
commit 8f1d5d34a6
5 changed files with 202 additions and 230 deletions

View file

@ -69,20 +69,4 @@ void setMeshColorByNormalXYZ(scene::IMesh *mesh,
const video::SColor &colorY,
const video::SColor &colorZ);
/*
Render a mesh to a texture.
Returns NULL if render-to-texture failed.
*/
video::ITexture *generateTextureFromMesh(scene::IMesh *mesh,
IrrlichtDevice *device,
core::dimension2d<u32> dim,
std::string texture_name,
v3f camera_position,
v3f camera_lookat,
core::CMatrix4<f32> camera_projection_matrix,
video::SColorf ambient_light,
v3f light_position,
video::SColorf light_color,
f32 light_radius);
#endif