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Help modders deal with object invalidation (#14769)
* Skip invalid objects in raycasts * Add `ObjectRef:is_valid` method * Add object inside radius / area iterators which skip invalid objects * Update docs to clarify object invalidation and how to deal with it --------- Co-authored-by: sfan5 <sfan5@live.de>
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6 changed files with 134 additions and 12 deletions
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@ -272,3 +272,29 @@ function core.get_globals_to_transfer()
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}
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return all
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end
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do
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local function valid_object_iterator(objects)
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local i = 0
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local function next_valid_object()
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i = i + 1
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local obj = objects[i]
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if obj == nil then
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return
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end
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if obj:is_valid() then
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return obj
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end
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return next_valid_object()
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end
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return next_valid_object
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end
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function core.objects_inside_radius(center, radius)
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return valid_object_iterator(core.get_objects_inside_radius(center, radius))
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end
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function core.objects_in_area(min_pos, max_pos)
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return valid_object_iterator(core.get_objects_in_area(min_pos, max_pos))
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end
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end
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