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Make core.get_node_raw a public API (#16265)

Co-authored-by: Erich Schubert <erich.schubert@tu-dortmund.de>
This commit is contained in:
sfan5 2025-06-25 15:05:22 +02:00 committed by GitHub
parent 0794145b64
commit 8eceabd812
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GPG key ID: B5690EEEBB952194
3 changed files with 125 additions and 12 deletions

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@ -740,16 +740,16 @@ core.noneitemdef_default = { -- This is used for the hand and unknown items
--
local get_node_raw = core.get_node_raw
core.get_node_raw = nil
local get_name_from_content_id = core.get_name_from_content_id
function core.get_node(pos)
local content, param1, param2 = get_node_raw(pos.x, pos.y, pos.z)
return {name = core.get_name_from_content_id(content), param1 = param1, param2 = param2}
return {name = get_name_from_content_id(content), param1 = param1, param2 = param2}
end
function core.get_node_or_nil(pos)
local content, param1, param2, pos_ok = get_node_raw(pos.x, pos.y, pos.z)
return pos_ok and
{name = core.get_name_from_content_id(content), param1 = param1, param2 = param2}
{name = get_name_from_content_id(content), param1 = param1, param2 = param2}
or nil
end

View file

@ -6481,6 +6481,11 @@ Environment access
* `core.get_node_or_nil(pos)`
* Same as `get_node` but returns `nil` for unloaded areas.
* Note that even loaded areas can contain "ignore" nodes.
* `core.get_node_raw(x, y, z)`
* Same as `get_node` but a faster low-level API
* Returns `content_id`, `param1`, `param2`, and `pos_ok`
* The `content_id` can be mapped to a name using `core.get_name_from_content_id()`
* If `pos_ok` is false, the area is unloaded and `content_id == core.CONTENT_IGNORE`
* `core.get_node_light(pos[, timeofday])`
* Gets the light value at the given position. Note that the light value
"inside" the node at the given position is returned, so you usually want

View file

@ -106,7 +106,7 @@ core.register_chatcommand("bench_bulk_set_node", {
core.chat_send_player(name, "Warming up finished, now benchmarking ...")
local start_time = core.get_us_time()
for i=1,#pos_list do
for i = 1, #pos_list do
core.set_node(pos_list[i], {name = "mapgen_stone"})
end
local middle_time = core.get_us_time()
@ -116,6 +116,7 @@ core.register_chatcommand("bench_bulk_set_node", {
((middle_time - start_time)) / 1000,
((end_time - middle_time)) / 1000
)
print(msg)
return true, msg
end,
})
@ -129,16 +130,13 @@ core.register_chatcommand("bench_bulk_get_node", {
return false, "No player."
end
local pos_list = get_positions_cube(player:get_pos())
local dummy = 0
local function bench()
local start_time = core.get_us_time()
for i=1,#pos_list do
for i = 1, #pos_list do
local n = core.get_node(pos_list[i])
-- Make sure the name lookup is never optimized away.
-- Table allocation might still be omitted. But only accessing
-- the name of a node is a common pattern anyways.
if n.name == "benchmarks:nonexistent_node" then
error("should never happen")
end
-- Make sure the name lookup is not optimized away (can this even happen?)
dummy = dummy + #n.name
end
return core.get_us_time() - start_time
end
@ -151,6 +149,115 @@ core.register_chatcommand("bench_bulk_get_node", {
local msg = string.format("Benchmark results: core.get_node loop 1: %.2f ms",
result_us / 1000)
print(msg)
return true, msg
end,
})
core.register_chatcommand("bench_bulk_get_node_raw", {
params = "",
description = "Benchmark: Bulk-get 99×99×99 nodes with raw API",
func = function(name, param)
local player = core.get_player_by_name(name)
if not player then
return false, "No player."
end
local pos_list = get_positions_cube(player:get_pos())
local dummy = 0
local function bench()
local start_time = core.get_us_time()
for i = 1, #pos_list do
local pos_i = pos_list[i]
local nid = core.get_node_raw(pos_i.x, pos_i.y, pos_i.z)
-- Make sure the result is not optimized away
dummy = dummy + nid
end
return core.get_us_time() - start_time
end
core.chat_send_player(name, "Benchmarking core.get_node_raw. Warming up ...")
bench()
core.chat_send_player(name, "Warming up finished, now benchmarking ...")
local result_us = bench()
local msg = string.format("Benchmark results: core.get_node_raw loop 1: %.2f ms",
result_us / 1000)
print(msg)
return true, msg
end,
})
core.register_chatcommand("bench_bulk_get_node_raw2", {
params = "",
description = "Benchmark: Bulk-get 99×99×99 nodes with raw API and lookup names",
func = function(name, param)
local player = core.get_player_by_name(name)
if not player then
return false, "No player."
end
local pos_list = get_positions_cube(player:get_pos())
local dummy = 0
local function bench()
local start_time = core.get_us_time()
for i = 1, #pos_list do
local pos_i = pos_list[i]
local nid = core.get_node_raw(pos_i.x, pos_i.y, pos_i.z)
local name = core.get_name_from_content_id(nid)
-- Make sure the name lookup is not optimized away
dummy = dummy + #name
end
return core.get_us_time() - start_time
end
core.chat_send_player(name, "Benchmarking core.get_node_raw+get_name_from_content_id. Warming up ...")
bench()
core.chat_send_player(name, "Warming up finished, now benchmarking ...")
local result_us = bench()
local msg = string.format("Benchmark results: core.get_node_raw+get_name_from_content_id loop 1: %.2f ms",
result_us / 1000)
print(msg)
return true, msg
end,
})
core.register_chatcommand("bench_bulk_get_node_vm", {
params = "",
description = "Benchmark: Bulk-get 99×99×99 nodes with voxel manipulator",
func = function(name, param)
local player = core.get_player_by_name(name)
if not player then
return false, "No player."
end
local pos = player:get_pos()
local dummy = 0
local function bench()
local start_time = core.get_us_time()
local vm = core.get_voxel_manip(pos:offset(1,1,1), pos:offset(100,100,100))
local data = vm:get_data()
local mid_time = core.get_us_time()
-- Note that the VManip will actually retrieve more than just the 100³ nodes
-- and also we don't need to iterate pos_list here, so it's not an entirely
-- fair comparison.
for i = 1, 99*99*99 do
local nid = data[i]
-- Make sure the table lookup is not optimized away
dummy = dummy + nid
end
return core.get_us_time() - start_time, mid_time - start_time
end
core.chat_send_player(name, "Benchmarking core.get_voxel_vmanip+get_data+loop . Warming up ...")
bench()
core.chat_send_player(name, "Warming up finished, now benchmarking ...")
local result_us, get_data_us = bench()
local msg = string.format("Benchmark results: core.get_voxel_vmanip+get_data+loop loop 1: %.2f ms of which get_data() %.2f ms",
result_us / 1000, get_data_us / 1000)
print(msg)
return true, msg
end,
})
@ -174,7 +281,7 @@ core.register_chatcommand("bench_bulk_swap_node", {
core.chat_send_player(name, "Warming up finished, now benchmarking ...")
local start_time = core.get_us_time()
for i=1,#pos_list do
for i = 1, #pos_list do
core.swap_node(pos_list[i], {name = "mapgen_stone"})
end
local middle_time = core.get_us_time()
@ -184,6 +291,7 @@ core.register_chatcommand("bench_bulk_swap_node", {
((middle_time - start_time)) / 1000,
((end_time - middle_time)) / 1000
)
print(msg)
return true, msg
end,
})