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Make core.get_node_raw
a public API (#16265)
Co-authored-by: Erich Schubert <erich.schubert@tu-dortmund.de>
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parent
0794145b64
commit
8eceabd812
3 changed files with 125 additions and 12 deletions
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@ -740,16 +740,16 @@ core.noneitemdef_default = { -- This is used for the hand and unknown items
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--
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local get_node_raw = core.get_node_raw
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core.get_node_raw = nil
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local get_name_from_content_id = core.get_name_from_content_id
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function core.get_node(pos)
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local content, param1, param2 = get_node_raw(pos.x, pos.y, pos.z)
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return {name = core.get_name_from_content_id(content), param1 = param1, param2 = param2}
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return {name = get_name_from_content_id(content), param1 = param1, param2 = param2}
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end
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function core.get_node_or_nil(pos)
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local content, param1, param2, pos_ok = get_node_raw(pos.x, pos.y, pos.z)
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return pos_ok and
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{name = core.get_name_from_content_id(content), param1 = param1, param2 = param2}
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{name = get_name_from_content_id(content), param1 = param1, param2 = param2}
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or nil
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end
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@ -6481,6 +6481,11 @@ Environment access
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* `core.get_node_or_nil(pos)`
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* Same as `get_node` but returns `nil` for unloaded areas.
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* Note that even loaded areas can contain "ignore" nodes.
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* `core.get_node_raw(x, y, z)`
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* Same as `get_node` but a faster low-level API
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* Returns `content_id`, `param1`, `param2`, and `pos_ok`
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* The `content_id` can be mapped to a name using `core.get_name_from_content_id()`
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* If `pos_ok` is false, the area is unloaded and `content_id == core.CONTENT_IGNORE`
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* `core.get_node_light(pos[, timeofday])`
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* Gets the light value at the given position. Note that the light value
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"inside" the node at the given position is returned, so you usually want
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@ -106,7 +106,7 @@ core.register_chatcommand("bench_bulk_set_node", {
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core.chat_send_player(name, "Warming up finished, now benchmarking ...")
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local start_time = core.get_us_time()
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for i=1,#pos_list do
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for i = 1, #pos_list do
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core.set_node(pos_list[i], {name = "mapgen_stone"})
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end
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local middle_time = core.get_us_time()
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@ -116,6 +116,7 @@ core.register_chatcommand("bench_bulk_set_node", {
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((middle_time - start_time)) / 1000,
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((end_time - middle_time)) / 1000
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)
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print(msg)
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return true, msg
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end,
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})
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@ -129,16 +130,13 @@ core.register_chatcommand("bench_bulk_get_node", {
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return false, "No player."
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end
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local pos_list = get_positions_cube(player:get_pos())
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local dummy = 0
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local function bench()
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local start_time = core.get_us_time()
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for i=1,#pos_list do
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for i = 1, #pos_list do
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local n = core.get_node(pos_list[i])
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-- Make sure the name lookup is never optimized away.
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-- Table allocation might still be omitted. But only accessing
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-- the name of a node is a common pattern anyways.
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if n.name == "benchmarks:nonexistent_node" then
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error("should never happen")
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end
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-- Make sure the name lookup is not optimized away (can this even happen?)
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dummy = dummy + #n.name
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end
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return core.get_us_time() - start_time
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end
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@ -151,6 +149,115 @@ core.register_chatcommand("bench_bulk_get_node", {
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local msg = string.format("Benchmark results: core.get_node loop 1: %.2f ms",
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result_us / 1000)
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print(msg)
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return true, msg
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end,
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})
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core.register_chatcommand("bench_bulk_get_node_raw", {
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params = "",
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description = "Benchmark: Bulk-get 99×99×99 nodes with raw API",
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func = function(name, param)
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local player = core.get_player_by_name(name)
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if not player then
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return false, "No player."
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end
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local pos_list = get_positions_cube(player:get_pos())
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local dummy = 0
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local function bench()
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local start_time = core.get_us_time()
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for i = 1, #pos_list do
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local pos_i = pos_list[i]
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local nid = core.get_node_raw(pos_i.x, pos_i.y, pos_i.z)
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-- Make sure the result is not optimized away
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dummy = dummy + nid
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end
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return core.get_us_time() - start_time
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end
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core.chat_send_player(name, "Benchmarking core.get_node_raw. Warming up ...")
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bench()
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core.chat_send_player(name, "Warming up finished, now benchmarking ...")
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local result_us = bench()
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local msg = string.format("Benchmark results: core.get_node_raw loop 1: %.2f ms",
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result_us / 1000)
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print(msg)
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return true, msg
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end,
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})
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core.register_chatcommand("bench_bulk_get_node_raw2", {
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params = "",
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description = "Benchmark: Bulk-get 99×99×99 nodes with raw API and lookup names",
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func = function(name, param)
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local player = core.get_player_by_name(name)
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if not player then
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return false, "No player."
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end
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local pos_list = get_positions_cube(player:get_pos())
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local dummy = 0
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local function bench()
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local start_time = core.get_us_time()
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for i = 1, #pos_list do
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local pos_i = pos_list[i]
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local nid = core.get_node_raw(pos_i.x, pos_i.y, pos_i.z)
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local name = core.get_name_from_content_id(nid)
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-- Make sure the name lookup is not optimized away
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dummy = dummy + #name
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end
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return core.get_us_time() - start_time
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end
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core.chat_send_player(name, "Benchmarking core.get_node_raw+get_name_from_content_id. Warming up ...")
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bench()
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core.chat_send_player(name, "Warming up finished, now benchmarking ...")
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local result_us = bench()
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local msg = string.format("Benchmark results: core.get_node_raw+get_name_from_content_id loop 1: %.2f ms",
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result_us / 1000)
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print(msg)
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return true, msg
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end,
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})
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core.register_chatcommand("bench_bulk_get_node_vm", {
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params = "",
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description = "Benchmark: Bulk-get 99×99×99 nodes with voxel manipulator",
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func = function(name, param)
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local player = core.get_player_by_name(name)
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if not player then
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return false, "No player."
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end
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local pos = player:get_pos()
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local dummy = 0
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local function bench()
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local start_time = core.get_us_time()
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local vm = core.get_voxel_manip(pos:offset(1,1,1), pos:offset(100,100,100))
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local data = vm:get_data()
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local mid_time = core.get_us_time()
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-- Note that the VManip will actually retrieve more than just the 100³ nodes
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-- and also we don't need to iterate pos_list here, so it's not an entirely
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-- fair comparison.
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for i = 1, 99*99*99 do
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local nid = data[i]
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-- Make sure the table lookup is not optimized away
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dummy = dummy + nid
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end
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return core.get_us_time() - start_time, mid_time - start_time
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end
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core.chat_send_player(name, "Benchmarking core.get_voxel_vmanip+get_data+loop . Warming up ...")
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bench()
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core.chat_send_player(name, "Warming up finished, now benchmarking ...")
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local result_us, get_data_us = bench()
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local msg = string.format("Benchmark results: core.get_voxel_vmanip+get_data+loop loop 1: %.2f ms of which get_data() %.2f ms",
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result_us / 1000, get_data_us / 1000)
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print(msg)
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return true, msg
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end,
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})
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@ -174,7 +281,7 @@ core.register_chatcommand("bench_bulk_swap_node", {
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core.chat_send_player(name, "Warming up finished, now benchmarking ...")
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local start_time = core.get_us_time()
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for i=1,#pos_list do
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for i = 1, #pos_list do
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core.swap_node(pos_list[i], {name = "mapgen_stone"})
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end
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local middle_time = core.get_us_time()
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@ -184,6 +291,7 @@ core.register_chatcommand("bench_bulk_swap_node", {
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((middle_time - start_time)) / 1000,
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((end_time - middle_time)) / 1000
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)
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print(msg)
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return true, msg
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end,
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})
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